安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://steamcommunity.com/app/1675200/discussions/0/
Lithium batteries physically hate being drained.
Second worse:
They dont like to be full. Especially when warm.
Sometimes 100% on display is not them being actually full. Who knows.
All modern devices have controllers that basically do all this for you. It’s why your battery shuts off the device at less than 0%. It’s why your battery only quick charges to 80%.
Yes these are all “technically” true, but are not relevant to users anymore. Your device does all that for you. Your device is smarter than you are, let it do its job
https://help.steampowered.com/en/faqs/view/69E3-14AF-9764-4C28
Also you would not know if the device actually does that.
So for draining, it is unlikely that the device does it as you should.
Why does no manual say, if you drain the battery to 0% on screen it is still in the recommended state for lithium batteries?
What I've read, if a lithium cell were to really discharge to 0% then it can't be charged by ordinary means. Device manufacturers would be drowned in warranty claims.
Thats one limit.
Then there is the limit of what the battery does not take bad effects from. That is 20 or 30% left of its capacity.
To be more precise, you never could discharge a lithium battery to real 0%. It would burst in flames way before that.
There is one "thats it point" where secured batteries cut themself off. Before that burning happens. The battery is gone, but not burning. Not safe to use anymore. Not chargeable.
Then there is a point before that, as refered to on screen as 0% (which could be anything above that).
Then there is a range where the battery is happy with any charging. And only consumes what a "part of a load cycle should cause".
Below and above that range, additional wear happens.
Low state causes effects by time and degree of low.
High charge causes effects by time, accelerated by temperature.