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报告翻译问题
Looks like valve did not account for people with hall effect sensors...
- Right-click game in Steam Library > Manage > Controller Layout
- Edit Layout > Joysticks > Right Joystick Behavior gear icon
- Dead Zones > set Deadzone Type to None
- Then Back and repeat for Left Joystick Behaviour
Can depend what the Behavior is set to though e.g. when 'Joystick' it'll be as above (drop down with 'None', 'Default', 'Custom'), for another will see a slider.
You can sort of feel it too.
What controller do you have? Does it use Xinput? If it does (or even if it doesn't, perhaps the game you try has native support for your controller), disable Steam Input for the game and see how things feel then. Games with controller support will likely have their own built-in deadzone, so Steam Input disabled should tell us if that seems to be the case or not.
With my controller I find that Deadzone type set to None results in no deadzone (from Steam), that's why I'm wishing to know how it's being tested by you guys then I can try to replicate if possible, see if my conclusion is correct or not.
The other thought in my mind is what the Stick Response Curve is set to, when it's wider things would feel less responsive. I'm thinking set to linear would be best for determining things.
Steam Settings -> Controller -> (Select Controller at the top) -> Calibration & Advanced Settings -> new winodw opens -> Joysticks
The slider for the left and right joystick does not go any lower than 2000. This also allows for testing how the deadzone feels regarding to how far you have to push the stick until Steam registers movement.
This deadzone is quite small (compared to what makes sense using an XBox One Controller), but you could comfortably go lower with a gamepad that has hall effect sensor sticks.
Yeah, that's the setting.
I take it your post is a reply to my previous post. Not sure how much of the thread you read but go from #4 to see how I ended up with #8.
I'm suggesting any deadzone they feel in games after doing #4 wouldn't be coming from Steam. So then the questions how are they determining a deadzone of 2000, how are they determining the Steam deadzone is applied/disabled, whether they were distinguishing a Steam deadzone from a game's built-in deadzone etc
Best for them to be out of a game and control the mouse on the desktop to clearly experience the deadzone at the calib value vs no deadzone, or apply the controller support to something that reads-out stick values.
I just tried it as you described. At least in Halo Infinite, I cannot notice any difference and there seems to be the same deadzone as before.
Therefore, I assume the per-game deadzone settings either add up to the deadzone set in the Steam settings' controller settings, or Valve labels a deadzone of "2000" as "none".
One way to feel the difference between 2000 vs None is to edit things on the Desktop Layout:
- Steam > Settings > Controller > Desktop Layout > Edit > Edit Layout
Right-stick by default is set to control mouse movement (might need to enable Steam Input depending which controller you have).
Flip RS between the two Deadzone settings and compare how it feels to control the mouse on the desktop. Might even experience the mouse moving without stick input when DZ = None.
You may run into a bug though where the distance the cursor moves after being stationary is affected by time or something and so it teleports in the direction the stick is pressed. Was OK for my 3rd party Switch controller over BT, but ran into the bug with the same controller over USB (it operates as an Xinput device over USB).
Another way I see the difference is with the tool x360ce added as a non-Steam game. It gives the exact same experience as a game (e.g. sticks would be operating as Joystick rather than mouse) but is better because there won't be other factors like a games own DZ involved.
I'll put together some steps at some point.
What you need to do is go to [Your Steam folder] > steamapps > common > Steam Controller Configs and inside this folder there will be a file called preferences_[controller_id]-69a2f2b.vdf , open this file and look for stick_left_deadzone and stick_right_deadzone , these 2 settings will be set to "2000" , simply change both to "0" and save, then restart Steam.
After that you can check the deadzone is set to zero in the Calibration & Advanced Settings, and as long as you don't change it there, it should stay that way.
A saw somewhere else that the triggers have a big default deadzone set by Steam Input too, but I don't know how to change that unfortunately.
After this change and restarting steam , this seemed to be working as in a controller test it can produce a value less than 2000. But actually there are bugs: in desktop, cursor only moves after right stick moves more than 10000, which is weird. There may be other restrictions. (take my points btw :3)