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Source Shader Editor installation problem
I was trying to install SSE libaries into my mod (Source SDK 2013 SP), but compiler gives me errors.
I'm compiling with MS VS 2013.
Here's log:
1>------ Build started: Project: mathlib, Configuration: Release Win32 ------ 2>------ Build started: Project: tier1, Configuration: Release Win32 ------ 3>------ Build started: Project: vgui_controls, Configuration: Release Win32 ------ 4>------ Build started: Project: Raytrace, Configuration: Release Win32 ------ 1> Running VPC CRC Check - mathlib.vpc 4> Running VPC CRC Check - raytrace.vpc 2> Running VPC CRC Check - tier1.vpc 3> Running VPC CRC Check - vgui_controls.vpc 1> mathlib.vcxproj -> D:\SourceTest SP 2013\src\mathlib\..\lib\public\.\mathlib.lib 2> tier1.vcxproj -> D:\SourceTest SP 2013\src\tier1\..\lib\public\.\tier1.lib 4> raytrace.vcxproj -> D:\SourceTest SP 2013\src\raytrace\..\lib\public\.\raytrace.lib 3> vgui_controls.vcxproj -> D:\SourceTest SP 2013\src\vgui2\vgui_controls\..\..\lib\public\.\vgui_controls.lib 5>------ Build started: Project: Server (HL2), Configuration: Release Win32 ------ 6>------ Build started: Project: Server (Episodic), Configuration: Release Win32 ------ 7>------ Build started: Project: Client (HL2), Configuration: Release Win32 ------ 8>------ Build started: Project: Client (Episodic), Configuration: Release Win32 ------ 8> This VCPROJ is out of sync with its VPC scripts. 8> client_episodic.vpc mismatches (0x8819857d vs 0x70d83786). 8> Please use VPC to re-generate! 8> 5> Running VPC CRC Check - server_hl2.vpc 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: The command "if EXIST ..\..\..\game\mod_episodic\bin\.\client.dll for /f "delims=" %%A in ('attrib "..\..\..\game\mod_episodic\bin\.\client.dll"') do set valveTmpIsReadOnly="%%A" 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: set valveTmpIsReadOnlyLetter=%valveTmpIsReadOnly:~6,1% 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: if "%valveTmpIsReadOnlyLetter%"=="R" del /q "D:\SourceTest SP 2013\src\game\client\Release_mod_episodic\"client.dll 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: if exist "..\..\devtools\bin\vpc.exe" "..\..\devtools\bin\vpc.exe" -crc2 "client_episodic.vcxproj" 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: if ERRORLEVEL 1 exit /b 1 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: 8>C:\Program Files (x86)/MSBuild/Microsoft.Cpp/v4.0/V120/Microsoft.CppCommon.targets(122,5): error MSB3073: :VCEnd" exited with code 1. 6> Running VPC CRC Check - server_episodic.vpc 7> Running VPC CRC Check - client_hl2.vpc 5> server_hl2.vcxproj -> D:\SourceTest SP 2013\src\game\server\.\Release_mod_hl2\server.dll 5> Скопировано файлов: 1. 6> server_episodic.vcxproj -> D:\SourceTest SP 2013\src\game\server\.\Release_mod_episodic\server.dll 5> Скопировано файлов: 1. 6> Скопировано файлов: 1. 6> Скопировано файлов: 1. 7> Creating library .\Release_mod_hl2\\client.lib and object .\Release_mod_hl2\\client.exp 7>viewrender.obj : error LNK2019: unresolved external symbol "public: void __thiscall ShaderEditorHandler::CustomViewRender(int *,struct VisibleFogVolumeInfo_t const &,struct WaterRenderInfo_t const &)" (?CustomViewRender@ShaderEditorHandler@@QAEXPAHABUVisibleFogVolumeInfo_t@@ABUWaterRenderInfo_t@@@Z) referenced in function "private: void __thiscall CViewRender::ViewDrawScene(bool,enum SkyboxVisibility_t,class CViewSetup const &,int,enum view_id_t,bool,int,struct ViewCustomVisibility_t *)" (?ViewDrawScene@CViewRender@@AAEX_NW4SkyboxVisibility_t@@ABVCViewSetup@@HW4view_id_t@@0HPAUViewCustomVisibility_t@@@Z) 7>viewrender.obj : error LNK2019: unresolved external symbol "public: void __thiscall ShaderEditorHandler::CustomPostRender(void)" (?CustomPostRender@ShaderEditorHandler@@QAEXXZ) referenced in function "public: virtual void __thiscall CViewRender::RenderView(class CViewSetup const &,int,int)" (?RenderView@CViewRender@@UAEXABVCViewSetup@@HH@Z) 7>viewrender.obj : error LNK2019: unresolved external symbol "public: void __thiscall ShaderEditorHandler::UpdateSkymask(bool)" (?UpdateSkymask@ShaderEditorHandler@@QAEX_N@Z) referenced in function "public: virtual void __thiscall CViewRender::RenderView(class CViewSetup const &,int,int)" (?RenderView@CViewRender@@UAEXABVCViewSetup@@HH@Z) 7>viewrender.obj : error LNK2001: unresolved external symbol "class ShaderEditorHandler * g_ShaderEditorSystem" (?g_ShaderEditorSystem@@3PAVShaderEditorHandler@@A) 7>.\Release_mod_hl2\\client.dll : fatal error LNK1120: 4 unresolved externals ========== Build: 6 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========
Ultima modifica da Моебасов; 19 mag 2016, ore 10:53
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Tutte le discussioni > Discussioni di Steam > Help and Tips > Dettagli della discussione
Data di pubblicazione: 19 mag 2016, ore 10:52
Messaggi: 1