Ocelote.12 15/ago./2016 às 2:46
Best audio sampling rate for most of new games?
If I remember right, then most music (Audio CDs and MP3s) is sampled at 44.1 kHz, and most movies (DVDs and Blu-Rays) are at 48 kHz.

What sampling rate should I choose in my sound card driver properties to hear the best sound in games?
Última edição por Ocelote.12; 15/ago./2016 às 2:48
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Bad 💀 Motha 15/ago./2016 às 2:50 
it doesn't really change anything; most games are hard-coded. It matters when you record though.

24-bit / 44 or 48 khz is just fine.

Whatever the default is (which is usually 24bit/48khz) would be just fine.

Now some older games have issues using that (such as Call of Juarez games) and sometimes require you change this in your OS to 16bit/44khz

Going above 24bit @ 48 doesn't really help on Analog; that is where Digital Audio comes in; like when using Optical Toslink, which has a range as well, but is best suited for 24-bit/192khz

Remember though, Gaming vs Pro-Recording is a bit different.
Some games with in-game voice might not sound right (like your voice to other people in-game) if your Playback and Recording differ within the OS for the bitrates.
Última edição por Bad 💀 Motha; 15/ago./2016 às 2:51
Ocelote.12 15/ago./2016 às 2:58 
But I think if you play 44kHz sound from the game on sound card with driver set to 48kHz, then the sound resamples 44 => 48 and loses some quality. No?

Maybe that's a wrong analogue, but if you resize a 441-pixel-wide image to 480 pixels, it too loses some quality and sharpness.
Última edição por Ocelote.12; 15/ago./2016 às 3:01
_I_ 15/ago./2016 às 3:02 
human hearing limit is around 5-10hz to 20k
44.1k samples/sec allows for a max 22.05khz
above that is ok, but you wont hear a difference

similar with 16bit (256bit+/-) vs 24{4096+/-)/48(16.7k+/-)bit steps between low and high on waveform
speakers do not have that kind of accuracy

any modern sound card can deal with 44.1 and 48khz input and decode it properly
Última edição por _I_; 15/ago./2016 às 3:03
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