Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
You can also just uninstall the games to free up space they will remain on your steam account so you can download them later to play.
In Minecraft, it would be whatever his worlds look like, along with his settings, and addons (I have all these siphoned elsewhere already).
In UnrealTournament, it would be all the maps and things done mid-development.
Nothing that is related to the game's exe, or runtime environment and libraries, just the stuff the users create and can't be replicated if the HD turns to dust.
I'm not sure I asked this correctly.
That and I use Steamcloud.