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It's the author's content and they can decide who can use it and who not.
If they can ban you in the first place.
Mods are not Valve property.
SpaceEngineers is not even Valve's property.
Take another look at the SSA. There's a whole section dedicated to mods and the Workshop.
Here's a link to the appropriate section: https://store.steampowered.com/subscriber_agreement#6
Subsection B refers to the Workshop and, simply put, it states that once released on the Workshop, mods become Valve's property and the Workshop is essentially their "library" which they can "lend" you mods from, like books from a real library.
The Workshop is merely curated by Valve, who owns everything on it. And they can modify it, make you pay for it, or even make their own derivative works from a mod another person makes, and sell it as their own game.
It's how Garry's Mod and several other Valve games came into existence, originally being mods for the Half-Life series.
In other words, once you publish your mod you're signing over control of it to Steam. At that point, banning someone from using your mod is a breach of the Steam Subscriber Agreement and is grounds for being banned from Steam. Permanently.
The only recourse you have if you desire to ban people from using your mod, is to take it off the workshop.
Except you missed - Valve is the sole owner of the "derivative works created by Valve from your User Generated Content."
Valve does not own the "original" user generated content.
Actually, yes they do.
Valve essentially has co-ownership and if the mod author desires to ban someone from that mod, you're SOL.
Banning someone from using a steam workshop contribution is a breach of the SSA and grounds for being banned from Steam.
Read it again:
Valve is the sole owner of the "derivative works created by Valve from your User Generated Content."
Valve does not own the "original" user generated content.
Derivative = based on original content.
Apparently user Kreeg is one of the mod's senior developers. Not listed as a mod author but still someone who would have knowlege of any bans that have taken place.
As for me, no. I'm just a standard user.
Sounds like somebody trolling to me.
You read it again.
Bans. Are. Illegal.
Well, since I'm currently unable to use the mod in question or any submods, and according to numerous checks there's nothing wrong with the game or the mod, my guess is that this is not only enforceable, but also very much a thing.
"Rights to use" is not ownership.
Those "rights to use" belong to the consumers, not to valve.
According to my quote, bans that prevent specific players from using specific workshop mods are illegal according to Valve's SSA.
That's what this thread was originally about, shall we get back on that topic?
Based on your "interpretation" you could sue a game developer because they banned you from a game.
We are on topic.
Secondly thank you for proving my point. Neither Valve nor the consumer owns the content but only the right to make use of it.
Which goes back to and you keep misreading.
Valve is the sole owner of the "derivative works created by Valve from your User Generated Content."
Valve does not own the "original" user generated content.
Derivative = based on original content - "from your User Generated Content."
Difference is that you charge for games. Steam Workshop is free.
According to my quote (which is direct from the SSA's section on the workshop) you must be guaranteed the same access to the workshop and the mods on the workshop, as you are to any subscription on Steam, including your Steam account itself.
If a modder bans you from using their mod on the Workshop, then they are essentially violating the terms of the SSA because the SSA guarantees everyone access to your mods no matter what.
Also, can I get someone from Valve Corp to weigh in on this? I'm seeing a lot of what people THINK is the right answer, but what I really want is a Valve employee to chime in and give me something definitive.