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So it's not strictly absolutely impossible. But it's pretty implausible. So many things would have to happen and it would be difficult for that situation to persist long term undetected. I personally wouldn't worry about it unless you're the sort to worry about getting struck by meteorites or caught in sinkholes.
https://www.pcgamesn.com/cities-skylines/mod-malware
The best malware detection and QA processes can't protect you from everything.
So, you shouldn't be linking to that.
It seems there was a mod "Update from Github", which could directly pull stuff from GitHub and circumvented the Workshop verification.
// EDIT
@davidb11 I guess you are right that there was no malware found, but the mod had the capability to do so. But as the article mentioned only ~50 players were affected and the mod was removed very quickly from the workshop. I can't find any information whether it really downloaded any harmful stuff.
Here's the official statement from the devs: https://store.steampowered.com/news/app/255710/view/6047774523920146831
The recent issue with a Cities Skylines workshop mod mentioned by the above poster had the ability to install 3rd party programs and the mod author had put in code that would cause certain players games to crash (when the game was run it would check the player's Steam ID and if it was on his hate list it would crash the game). Both of which are against the EULA, so the mod was removed and he was banned from uploading to the workshop.
If you want to be as sure as possible that there is no virus or malware you can simply scan your workshop folder after downloading any mods.The workshop mods folder can be found at <drive where you have Steam installed here>:\Steam\SteamApps\workshop
About 30 of them. :P
Then their hosting system checks for viruses with even more anti-viruses.
You'll never get a malicious file from the workshop.