Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Steam > Settings > Shader Pre-Cache.
Note: Previously they were hidden.
Games that use DX are not native, hence why DXVK, as it's converting your shaders that DX to VK, so your render can handle things on the fly real time, such as smooth gameplay, if you pre-cache your shaders.
https://www.phoronix.com/scan.php?page=news_item&px=Steam-Flush-Stale-Cache
Do you have "Allow background processing of Vulkan shaders" enable? This pre-render the work ahead of time while cutting usage on cpu.
Now you could try just playing the game without the Shader Pre-Cache, and see what happens.
Linux forum: https://steamcommunity.com/app/221410/discussions/