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The Japanese gaming market is pretty weird, its dominated on the forefront by mobile and handheld games, mainly because of the little space most households have.
Then its followed by gaming consoles and only then will you find pc players.
Also most Japanese play on fairly old hardware or laptops, again, because of the space.
90% of the games released in Japan for pc are Visual Novels or Adult Games which dont have any big hardware requirements.
Japan just recently has discovered the success they can have with JRPG ports from console on Steam and its a very new field for them with few people having any real experience in crafting good ports.
A lot of the time they also left the ports to their fairly small oversea branches that often have a lot of problems with it.
So i would just say, give it some time. Theys will learn and in my experience the ports ARE getting better.
Thanks for the reply. I agree that they are getting better, and seeing the 30 FPS lock on Tales of Zestiria being removed for Tales of Berseria is a prime example of that. Over the past few years I've noticed an explosion of JRPGs on Steam and I'm looking forward to seeing the genre expand.
It's simply time versus money. The time and cost of doing a good port is not unlike that for a new game. Never mind that consoile games require so many work arounds spagettio'd in that unravelling the tangle would be a nightmare in of itself.
JUst take it as they come.
Heck I remember the Nightmare that was the FF7 PC port when it was released waaay back. God help yyou if you had an nvidia chipset.
This is sort of why I prefer emulators for such things. Besides emulators always have one function that they seem to never implement in the ports. A fast forward button.