Joker Nov 17, 2017 @ 4:34pm
JRPG PC port quality?
I've noticed there are quite a few JRPGs on Steam. Some of them are decent ports, others awful ports (Neptunia U being one), and occasionally I've found a good port (i.e. Tales of Berseria, and FFF Advent Dark Force). So, clearly there seems to be a problem with port quality for this genre compared to others. Anyone know why that is and how I can avoid the broken ports? The review system is proving unhelpful for this, as even some of the 90+% positive games have had severe issues.
Last edited by Joker; Nov 17, 2017 @ 4:36pm
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Ogami Nov 17, 2017 @ 4:50pm 
Its pretty simple, Japanese developers are not used to pc ports.
The Japanese gaming market is pretty weird, its dominated on the forefront by mobile and handheld games, mainly because of the little space most households have.
Then its followed by gaming consoles and only then will you find pc players.
Also most Japanese play on fairly old hardware or laptops, again, because of the space.
90% of the games released in Japan for pc are Visual Novels or Adult Games which dont have any big hardware requirements.
Japan just recently has discovered the success they can have with JRPG ports from console on Steam and its a very new field for them with few people having any real experience in crafting good ports.
A lot of the time they also left the ports to their fairly small oversea branches that often have a lot of problems with it.

So i would just say, give it some time. Theys will learn and in my experience the ports ARE getting better.
Last edited by Ogami; Nov 17, 2017 @ 4:51pm
Joker Nov 17, 2017 @ 5:00pm 
Originally posted by Ogami:
So i would just say, give it some time. Theys will learn and in my experience the ports ARE getting better.

Thanks for the reply. I agree that they are getting better, and seeing the 30 FPS lock on Tales of Zestiria being removed for Tales of Berseria is a prime example of that. Over the past few years I've noticed an explosion of JRPGs on Steam and I'm looking forward to seeing the genre expand.
Start_Running Nov 17, 2017 @ 5:02pm 
The Problem is since many of these games were designed for other systems. the porting generally involves either recoding the game, or putting self contained emulator wrapper that acts as an interpreter.
It's simply time versus money. The time and cost of doing a good port is not unlike that for a new game. Never mind that consoile games require so many work arounds spagettio'd in that unravelling the tangle would be a nightmare in of itself.

JUst take it as they come.

Heck I remember the Nightmare that was the FF7 PC port when it was released waaay back. God help yyou if you had an nvidia chipset.

This is sort of why I prefer emulators for such things. Besides emulators always have one function that they seem to never implement in the ports. A fast forward button.
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Date Posted: Nov 17, 2017 @ 4:34pm
Posts: 3