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Even if you were to get libraries set up that way without issues there’d still be no guarantee that your favourite game would be fully updated as and when you want to play it. The client delays downloading updates to spread out the load on the servers, so sometimes you’d still have to kick off the update manually on the NAS and wait for it to complete.
It would probably be a better option to set up a local Steam download cache on the NAS if it won’t interfere with things. Yes, you’d still need to download game updates to your account or hers but you’d only have to download once - the other account can update at light speed from the cache.
https://arstechnica.com/gaming/2017/01/building-a-local-steam-caching-server-to-ease-the-bandwidth-blues/
https://partner.steamgames.com/doc/sitelicense/licensees
That would allow you to do what you want. Otherwise, youd still only be family sharing and only 1 person could use the library at a time.
A better setup for you might be this, where you use a server to download the games from Steam, and then the local network for each gaming machine.
https://www.youtube.com/watch?v=gk1eKPRLaJA&ab_channel=LinusTechTips
Edit: Same thing as Brujeira says above
Thanks! That was going to be a second option, but I didn't want to have the same game occupying 3x the space. One thing that I am going to try is deduplication in a supported file system. It will increase the overhead and duplicate some files, but not the really large ones that are game assets. I am still waiting some hardware components to fully test the system, once I test this I will report back.
Hi there! Thanks!
But I am not doing family sharing, I have two accounts, the problem is that if both PC's access and try to write to the same location conflicts could arise. I will try to implement deduplication to try and solve this.