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번역 관련 문제 보고
Could you upload an example, e.g. to imgur.com?
Btw.: I don't know how it is with current games, but it was pretty normal with older 3D games that the graphics were calculated for linear gamma (Seeming too dark on normal monitors.) and then adjusted so they look correct on screen. (Almost all computer screens have too dark gamma. All images on the Web, for example, have too bright gamma, exactly fitting the too dark gamma of the screens.)
Example one DayZ http://imgur.com/mMTmNmV
up is the screenshot in windows and the view I had ingame. Low is in Photoshop. Basic the wholo image seems to be more grayish but its most visible at the tree's
Example two CS:GO http://imgur.com/a/9hJP9
Left is windows and ingame. right is windowns and iname, left is photoshop.
Slightly harder to see. But still visible.
I assume this is due to 1 of 3 things, LUTs / ICCs / Color Profiles the software use. This is also not just the case for creative software, as games that run in game engines have the same LUT / Color Profile systems.
Feels like a PEBKAC issue. To date, all my screenshots appeared just fine when viewed within Steam, or when uploaded to an image site and viewed in a browser.
If "professional" software messes up the colors, chances are it's some color profile -- you probably have to tell the software what profile the image uses, because it's probably not recorded in the file and the software guesses wrong. If a software doesn't use color profiles, they'll just take the "0x00 0x00 0x00" color (aka black) and render it as "0x00 0x00 0x00"...