Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
you could sell your account and then have the right to reclaim it as lost or stolen...
so scamming abuse is the problem as always... .
That may or may not change in the next fifty years, but for now, it's like this.
Not really. Not without going through a legal nightmare and miles of red tape.
It's not "your" licence, it's actually "your account's license".
you only rent the account, you dont actually own it. steam can nuke the account at any time they want for any reason they want (and for no reason if they want). and they dont have to provide any compensation for the account being terminated.
If Valve would let you sell your steam account, they'd first have to strip it of all content you're not allowed to resell, so you'd basically be selling an account with no games, which few people will be interested in. So there's no point in setting up a process or anything, because anything of value on an account that can be sold (your inventory) can be traded or put on the market.
So it's not so much Valve that is forbidding to sell your account, it's a logical consequence of the license terms of the games they sell.
You're not allowed to sell your games anywhere. And yes, I know Gamestop made billions letting people break their license terms.
Sorry about the imprecision!
But that's the thing; if an account were to be "legally sold"; then all the licenses on it would be transferred with it. Because they're tied to the account, not the user.
And we're definitely going to see pressure to create a "legally legit" market for these things in the future, because already such accounts are often considered to be commodities (despite technically that not being the case). At some point, a framework for such a market might emerge.
But I'd say not soon. Twenty years, at least, for that one.
I'd also expect there being all sorts of schemes to cripple licenses where you can sell an old license, but no one is obligated to accept it. Sort of how you can't use old Half-Life CD keys any more and redeem them on Steam.