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GandGolf Jul 28, 2021 @ 7:25am
What are the requirements for a developer's game to have trading cards?
Does the game need to be from an established publisher or be a commercial game?
Last edited by GandGolf; Jul 29, 2021 @ 1:08am
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kitt Jul 28, 2021 @ 7:28am 
https://partner.steamgames.com/doc/marketing/tradingcards

Eligibility
Trading cards are a profile feature that is offered to games that have met our player engagement thresholds. See Profile Features for information on this topic.
GandGolf Jul 29, 2021 @ 1:08am 
Thanks for that info. Have any developers had any trouble with getting cards for their game?
ElvisDeadly Jul 29, 2021 @ 1:22am 
Originally posted by GandGolf:
Thanks for that info. Have any developers had any trouble with getting cards for their game?

Some indie devs never pass the sales threshold.

https://store.steampowered.com/app/898450/UBERMOSHSANTICIDE/

Released 2018, the above game is an example, due to it's low price, niche appeal and the fact the dev is nice and gave it away free to a big chunk of his fanbase who had purchased previous games (people who were the most likely to buy it) it will now probably never get out of the Profile Features Limited stage.

You have to sell a certain amount on Steam, and that is based on monetary sales not volume of sales, so indie games that are cheap or have given a lot of keys to cheap bundle sites for publicity etc often fail to make enough money.
GandGolf Jul 29, 2021 @ 2:14am 
Originally posted by ElvisDeadly:
Originally posted by GandGolf:
Thanks for that info. Have any developers had any trouble with getting cards for their game?

Some indie devs never pass the sales threshold.

Released 2018, the above game is an example, due to it's low price, niche appeal and the fact the dev is nice and gave it away free to a big chunk of his fanbase who had purchased previous games (people who were the most likely to buy it) it will now probably never get out of the Profile Features Limited stage.

You have to sell a certain amount on Steam, and that is based on monetary sales not volume of sales, so indie games that are cheap or have given a lot of keys to cheap bundle sites for publicity etc often fail to make enough money.

That certainly would explain it then. How much money does an indie game have to make before it qualifies for trading cards?
ElvisDeadly Jul 29, 2021 @ 2:24am 
Originally posted by GandGolf:
That certainly would explain it then. How much money does an indie game have to make before it qualifies for trading cards?

I think it's about $1,000, but I could be wrong, sure someone will correct me if I am.

Q. What metrics are used to qualify a game for profile customization features?
A. Our confidence metric is based on sales and player engagement figures. We do not include data from user reviews, wishlists, total playtime, or any other judgment of the "quality" of the game. We're simply looking for a broad player base.

I have no idea how player engagement is measured considering all the things they say DON'T count.
Artful Games Dec 9, 2022 @ 11:45am 
The threshold is at least $10,000 if they're doing it purely based on monetary sales.
cSg|mc-Hotsauce Dec 9, 2022 @ 11:48am 
Originally posted by Artful Games:
The threshold is at least $10,000 if they're doing it purely based on monetary sales.

Far less than $10k.

:qr:
Pscht Dec 9, 2022 @ 12:00pm 
While this thread is still open, I got some trading cards TODAY for a game released October 6th, 2017. And there's no news post that they have only just been introduced.
cSg|mc-Hotsauce Dec 9, 2022 @ 12:05pm 
Originally posted by Pscht:
While this thread is still open, I got some trading cards TODAY for a game released October 6th, 2017. And there's no news post that they have only just been introduced.

What game?

:qr:
Crazy Tiger Dec 9, 2022 @ 12:05pm 
Originally posted by Pscht:
While this thread is still open, I got some trading cards TODAY for a game released October 6th, 2017. And there's no news post that they have only just been introduced.
Space Pilgrim Academy Year 1? Yeah, me too.

Always a nice surprise when they drop later on.
Leo Dec 9, 2022 @ 12:29pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Jul 28, 2021 @ 7:25am
Posts: 11