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Those runtimes are supposed to get installed and since they get installed for many games, you believe many games get updates because many games are affected. It's still one download.
I personally have hidden those runtimes, going by name of "Steamworks common Redistributables" in my library.
maybe they got downloaded before but with the former steamclient they were invisible and not listed as downloads, is that what you are explaining? i had this before once in a while, maybe two times per year, but now each time i start steam and for only two games.
"user frequent access of files" make sense why should a game like tic tac toe have 1gb DL speed , then Brand new games everyone want to DL here and now.
and it dont help have other congested area or network issue in top of this.
The code that does some of the graphic effects is pre-compiled by VALVe and then just loaded in instead of having to be compiled by your GPU. This shortens load times and may reduces stuttering in-game.
Updating them might have something to do with the upcoming Steam Deck. It's probably just shaders for Vulkan which is used by Proton. Not gonna lie, i'm not sure how all of this works and all i know is "Loading Windows-native games on Linux go brrrr".