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Ever used a controller wrapper/emulator or tool to use a controller with a game?
If it works outside of Steam then use Obs or another program to Stream.
If you wanna help me just tell me what you suspect rather than merely ask questions about my USB devices, don't you think that makes more sense? :)
Also, I'm talking about Steam in-home streaming, of course. That's why I'm launching through Steam. OBS is of no use here.
No one can help without you answering questions and those answers can assist with troubleshooting the problem.
Based on your responses you do not want help but you can very clearly come up with your own suggestions as to why and solve the problem on your own.
What, do you think when someone asks for help, it's normal to ask questions back and refuse to explain why you want to know the things you're asking for? I'm not defining a category; I actually responded saying that the question was pointless, and I asked why they don't think the question's pointless, and they refused to give me any info, in a rather flippant way to boot. If you don't want to explain why you're asking evidently pointless questions then you either can't or don't want to help me.
As the question was not containing any info at all, I was by all means a request to provide a full list of my connected USB devices. That's a waste of my time as well as yours. I have stated, as clearly as I could, that the phantom input is only sent by Steam and when the game is launched through Steam. NOT launching the game through Steam does not send phantom input. Ergo, Steam is the culprit, and not my USB devices or even virtual controllers if I had any – I think we have done enough to establish that the question is irrelevant.
Lol, listen. I DO want help with this STEAM-RELATED ISSUE but I don't want to provide you a list of my USB devices, alright? I have a lot of them and I don't need to waste that time when I have clearly concluded and demonstrated that it's a software issue with Steam. As soon as the person at least tells me why they need that list I might be convinced to provide it :P
To clarify, this means that it's not actually "phantom" input that's being sent, but rather Steam sending Xinput to the game instead of Dinput causes the up movement axis to be read as being permanently held down.
One solution for Jazz Jackrabbit 2 is to change your Steam controller configuration on your controllers to mouse and keyboard, no Xinput. This stops the permanently held down up axis from being sent to the game by Steam. Unfortunately this poses a problem for split-screen multiplayer because only two players are allowed to use keyboard input, player 3 and 4 must use controllers. Additionally, if this issue exists for other old games where you want to make use of analog input then this obviously isn't a suitable solution either.
Alternatively, for the second solution I found, you can disable all controller configuration support in your global settings by unticking the checkboxes prior to starting the game. This way old games will work, but if a Steam Controller is connected then keep in mind that its support cannot be disabled. So your Steam Controller ADDITIONALLY needs to be set to be mouse and keyboard anyhow no matter which solution you choose. Sadly, this solution is very cumbersome as you will have to remember to change your global configuration support settings every time when starting and quitting this game and potentially other old games; a major pain in the butt.
Ideally, Steam would just include Dinput mapping in Steam Input for older games, anyways; I can't wait for that feature as I have a lot of old games in my collection. But as long as that option isn't there and the only thing you can do is disable Steam Input to get controllers to work, it's a major problem when that option also happens to be bugged and not deactivatable.
But what do i know, allegedly i only ask pointless questions.
Yeah, either you know nothing or you can't read properly. Steam Input hooks your controllers and then sends Xinput to games. So yes. It indeed would appear that you know nothing, ask pointless questions, and act like a massive turd all in the same breath. Thank you, don't come back.
But I guess I should at least try to educate you even though it does seem rather pointless if after all that you still believe it has nothing to do with Steam. Xinput was invented by Microsoft. That means nothing. Any software or hardware can use it and do its own thing with it, which is what Steam is doing. What you're saying doesn't even make sense. You know what else has nothing to do with Microsoft? Mayflash and Wii U controllers. And yet, those two things combined send Xinput to my games. Huh, what do you know! It's almost like any hardware or software developer can make use of Xinput regardless of who invented it.
Don't embarrass yourself even further.
I don't know what your problem is but you're beyond hilarious. You're not welcome here, though. You have a serious problem with your attitude and you obviously like to pretend to know more than you do.
The irony.
Here's a challenge for you: If you can explain to me how unmapping your controllers from sending Xinput in Steam fixes this problem, and how disabling "Xbox support" in Steam makes your controllers send normal Dinput again, when allegedly "Steam has nothing to do with it" in your words, then I will take everything back.
Otherwise, you shut the hell up and don't embarrass yourself even further, alright?