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Whether or not they have additional agreements with the really huge publishers -- I don't know. In the end, it would (most likely) just be an individually negotiated cut; however, I believe that's what the lower cut is meant to do anyway: make things more attractive for the big players.
30% of all sales up to first $10 million
then 25% between 10 and 50 million
and 20% for every sale after 50 million.
I belive that $100 fee is just for invindual game maker. I think the answer i mark is the correct infomation.
Only for study =)
Steam advertises it as being available to ANY developer with no restrictions. I've not seen anything ever posted that contradicts that. https://store.steampowered.com/sub/163632/
The fee is not their primary revenue source and just covers the resources for setting up the store/page. It wouldn't make sense to charge differing fee's based on publisher size. That is the entire point of charging based on sales.
Also the fee schedule I posted is the confirmed breakdown of pricing. They revamped it earlier this year so its 100% confirmed.
So you mean $100 for every game sold on Steam, no exception? I mean that the company like Activision has to pay this fee also???
That's not a rumor, steam publicly announced the exact numbers last year
No, its $100 to create the store page and get access. Same for everyone. That money is just to prevent people from spamming the store with fake games. After $1,000 in sales its refunded. They make the money off the games being sold, not the creation of a store page.
After the game is listed steam's revenue comes from the game sales with the breakdown I posted starting at 30% and dropping to 20% for bigger AAA games with lots of sales.
So how much exactly Sale revenue for indi game??? Most of those only cost around 20->30 dollar for each liences.
what is the meaning of 80%/20% ??? 80% for game maker and 20% for Valve?
Steam gets the initial $100 which is refunded to the devs after it sells $1,000 worth of licenses.
Then steam makes 30% off every sale. It doesn't matter if the game cost $1 or $60 steam still collects 30% up until it hits $10 million in sales and then it starts to collect 25% of each sale until it hits 50 million in which it collects 20% of all sales going forward.
So if an indie game sells 10,000 licenses at $20 a pop steam would make $60,000 and the game dev would get the remaining $140,000
Steam makes their money when the dev's sell their games, if a game sold nothing at all steam would only collect the $100 listing fee.
Wow, "Steam makes their money when the dev's sell their games, if a game sold nothing at all steam would only collect the $100 listing fee". How you know this info. I didnt know that Valve support game developer so much, but too bad some of d*ckhead use that to make a fake game. Greenlight is down, and now they cost 1 game for 100$.
it's listed on Steam's site which you were already linked. The $100 covers the costs if a game doesn't sell, hence why its refunded when the game sells.