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But I don't know. Better wait for someone who knows do devs get anything from this and if they do, how much do they get.
To get zero percent of zero? Yeah, big loss... We should give them 70% just like regular store purchases.
But because we'll get animated avatar/border/background, we'll buy something anyways.
I'm planning on buying Darksiders 3 so I can get enough points to buy that animated blue border and animated mini background.
If these points didn't existed I wouldn't buy anything this sale.
I realize a lot of items on the Community Market sell for 3 or 4 pennies so people assume it's all just chump-change, but it's really not all like that and I've been able to buy a few games from the amount of wallet credit I'd accumulate from selling rare wallpapers and emoticons on the Community Market in the past. I doubt that could happen anymore with a change like this (especially if trading-cards somehow get dragged into the point-shop system too). I'd always figured that minor revenue was the only lucrative reason developers contributed to the Steam-Economy/Community-Market.
Not to mention getting points requires you to spend money so some may buy games for the points they need also
Yes, you're partly mistaken. I mean for example, what's the incentive for creating achievements? Or anything that isn't strictly modified. I know let's make achievements a $1 DLC on top of the game... if everything is a stream or revenue and only exists if it pays for itself.
And creating media like that is something companies have been doing for ages. I mean for example https://www.ea.com/games/starwars/jedi-fallen-order/media they just give it away. I can pick nearly any game out of a hat and go to it's home page and find all sorts of knick-knacks and it's not like the Steam Community Market spawned these things or enables them.
It's just part of the overall marketing they tend to do. And it's not like these things are so labor intensive that the Steam market needs to subsidize them or they'll fade away.
And the community market only takes 5% and I'm not sure how that is split up. I mean maybe if your game is in top sellers list your marketable knick knacks might trade at high enough volume to talk about real money. But otherwise it's just low effort stuff you do to support your game in addition to the game itself. I mean it's not like developers have to produce a constant stream of cards, wallpapers and other knick knacks. It's just a set of tasks many of them do once for a Steam release (and even that's optional) and maybe during an event here or there (if they want to participate). And if those events are generating you a ton of revenue a couple of wallpapers or a new set of icons/stickers or whatever isn't exactly breaking the bank or causing anyone to lose money.
Do you imagine developers are being forced to participate in the point store? If they were going to lose significant revenue I think they'd pass. I think you're probably letting your imagination run wild a little bit imagining all the ways Steam might be abusing helpless (hapless?) developers.
Steam provides templates and instructions how to create cards.
https://partner.steamgames.com/doc/marketing/tradingcards#
Badges contribute to exp too, but there isn't nearly as much pride or accomplishment associated with badges compared to achievements I think (unless we're talking about Foil cards, but badges generally seem like fodder for Steam level which is where some users pride themselves - especially the level 1k+ crowd). Despite that, badges are the most common way for people to level up on steam (and was relevant to the accessibility of wallpapers and emoticons before the Point Shop).
With that said, what's your opinion on how the trading-card economy will be affected by this new point-shop addition?
Also, the templates and guidelines for wallpapers and card-art can be found here.
To me, it always appeared incentivized for developers to participate, especially after they gated it off and required the product to first reach some threshold of confidence before allowing the developer to request trading cards be made available.
edit: oh, Eldin linked to the docs already
Well trading cards aren't on the point shop, so for the time being very little?
But in a what-if scenario, on some level if I want to make a badge and it's going to cost me $0.20 worth of cards or like 300-500 points (assuming 100 points per card) I mean I suppose it depends. Do I have the points? Am I going to spend $5 buy a game, to craft the badge, or $0.20 on the market? Sure I have a choice, but that's not the end of the world.
I think Steam's user base is so large that there's probably not much to worry about. Lots of people don't bother with the market. But if they've got points laying around maybe they'll spend points. And maybe getting people to engage is the point because it helps increase revenue by a few percentage points.