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I know how it works. But what is going wrong?
Please try this. It's worked for me for many things regarding F-ups with Steam after certain Updates it has gone through over the years.
https://steamcommunity.com/discussions/forum/1/1736595227847318787/
Any mechanical HDD, take the time to fully Defrag it also. And do this about once per month, or after periods of adding large amounts of data to said drive.
Use a good app for this too, like Piriform Defraggler.
If you continue to have issues; run CHKDSK /F /R on your Seagate Firecuda drive.
When this is done, defrag that drive fully, then reboot when done and attempt to reinstall effected game to said drive. Allow the system to remain idle during a pre-allocation process. Ensure crap like all the Microsoft Data Collection and Telemtry in your OS is disabled and things like Windows Updates are not running. In Win10, enable Game Mode if you wish to keep WU from running while you're doing game related stuff and dont want that interfering, such as downloading in the background.
Just add the person on Steam and speak to them, don't post this trashy spam crap on Steam.
And the part I bolded is what led me to search out this thread in the first place. I'm installing games on a new machine and I noticed halfway through that most of the downloads were canceled (without telling me) because it couldn't just queue up the entire installation process for each game while I went on to install another one. Mind-bogglingly stupid.
While you may be correct (and thank you for checking to see what's happening instead of just uselessly answering "it's allocating space and your drive is slow" like the earliest replies), it still isn't necessary for a program to reserve disk space by manually writing fake files. There's a possibility that it's somehow trying to find contiguous space on its own (although how, I don't know, because the OS shouldn't give processes direct access to the FAT), but that still wouldn't necessitate actually writing to the disk just to reserve that space.
If you want to be certain your files are contiguous then you have to put someone in the seats to physically reserve continuous space. That takes a little more time and is IO intensive.
It is worth noting, in the years this thread has been going, I've still only seen this happen on systems with disk IO bottlenecks, and when that is corrected this is no longer an issue.
I remember a long long time ago like before SSD's were even invented or announced I remembered the greatest thing about the new technology that Solid State Disk storage would bring was not just the super fast or low access times that would affect boot loading and game loading times but disk allocation activities which take up a lot of steam time especially when installing or uninstalling many games.
I still prefer mechanical hard drives just because they are a lot cheaper by a factor of 6 to 10 and honestly the increased load times is not a deal breaker for me as in a large majority of games the time saved is not that immense to me.
I know I might be in the minority on this one but capacity > speed especially for budget gamers and large game collectors.
After reading this statement I think it is time for a new OS or at least a revamp at the very least.
At least that's why I think why Valve switched the method. Wouldn't be the first case of "a couple morons ruining things for everyone".
I also use mechanical HDD's to store games, because the sizes of modern games would be very expensive to put on SSD. If one wants to use mechanical drives, then hardware RAID striping really is needed.
The reason is because it improves performance. Most go with a stripe set across 3 drives. That means your system can read/write to 3 drives in parallel.
And you really want your OS on its own physical disk. And you really want to exclude your steamapps directory and its children from windows indexing.
People that see this happening at times, and other times it is fine, it is because of other processes also competing for file i/o.
Disk queue length is a good metric for troubleshooting this. I am sure disk queue will be well over 1 when this happens. It should be well under 1 on a system with healthy performance storage.
Your choices are to live with it, to determine what other processes are making it unbearable and stopping them, or revisit your storage hardware and layout.