Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
THe only thing you may want to change is the amount of pre-rendered frames. But that depends from game to game.
Shader Cache = Disabled
Pre-Rendered Frames = 1
Vertical Sync = Pick whats best suited for your needs
PhysX = GPU
Output Color Format = RGB
Output Dynamic Range = Full
Let the 3D application decide. Seriously, I've had to troubleshoot for way too many people that mess with these and do not understand that everything under Global will override application settings. Pick your settings in game, no need to mess with anything here.
PhysX should automatically pick the GPU, but in some instances it may use the CPU if left on auto. Go ahead and switch this to GPU.
Set your color format and dynamic range to the best your monitor can handle. It usually defaults to the best, but it doesn't hurt to check.
Soon found out what most of it did, the majority is self explainitory though.
And most of the time you shouldn't touch any of it, because default is quite literally the best.
(Exept for Power management, and PhysX, set those 2 up.)
It's also fun to ♥♥♥♥ with games sometimes, and force Vsync off in some games, like Terraria, you can get 4000 fps or some ♥♥♥♥, and it makes days go by in seconds.
Or make the physics of other games go crazy.
Quite funny for a while, so long as you remember what you change (or just set it to default again.)
Why Shader Cache off?
This was a new feature they added into the drivers for all Geforce GPUs around the time of the GTX 10xx series release. However many games actually run worse with it enabled. Plus again it will tax your drive writes, if you have an SSD, you definitely do not want it enabled.
Games all on their own usually have a means of creating a shader cache when the user loads up and runs the game fully the first time. There is zero reason to keep creating and/or refreshing this gpu caching.
I've had the opposite experience. Games run just fine with it left at default and it doesn't overtax my drive.
If you have a Gsync monitor, it would be best to actually use the feature you paid extra for.