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https://play.google.com/intl/ALL_us/about/developer-distribution-agreement.html
Eh, I’d rather not develop mobile games... there’s a lot of downsides to mobile gaming and I could put a lot more features into a pc game anyways
You're kind of putting the cart before the horse as far as the Steam publishing details go. It's very doubtful your projects will fail if you don't figure out publishing before you've written a line of code or created any assets.
It might be a couple of years... and by then some of the issues you have with being a minor wouldn't be there anymore. Otherwise you'll probably need your legal guardians to give you an assist for some things.
In the meantime, write down and keep extensive notes about what specifically you want your "final product" to be like. Learn how any of those things are done. Learn engines, coding proper, art... whatever it is you're good at.
ONE person very rarely is able to do a full game alone. Can you also do music? Can you do sound fx? You know you cannot rely on 'stuff you find online' for those, right? So yeah you'll want to wait and learn more, before putting anything out into the open, let alone attempt to sell something on Steam.
If your school has programs for it, see if a computer / coding / math / science teacher has interest in starting up a club for such a thing. Schools can participate in Steam's programs for this (they'd need to look into it, I do not have that information).