Wszystkie dyskusje > Fora Steam > Help and Tips > Szczegóły wątku
Vinc 22 lipca 2018 o 11:15
Multiplayer games with 120+ tickrate servers
Are there any? Quake Champions and CSGO are only ones i know of. Are there any other good pc multiplayer games with tickrate (server refresh rate) over 120?
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Omega 22 lipca 2018 o 11:20 
Last I heard all official CSGO servers were still 64 tick.


Why do you care about tick rate at all?
999999999 22 lipca 2018 o 11:27 
Official Valve servers are 64 tick.

FaceIT, Cevo and ESEA have 128 tick.
Vinc 22 lipca 2018 o 11:37 
I have 144hz monitor and i cant go back to not even 120hz now. If my game drops fps under 140fps i call it lagging. I presume 128hz tickrate will be standard in +- 5 years and i wanted to see what developer pushes it first and maybe choose the game based on that.
Kaihekoa 22 lipca 2018 o 12:07 
You're over thinking things, just play whatever is most fun, not because of a server tick rate.
Dax 22 lipca 2018 o 12:09 
Framerate and tickrate are independent though
Elon Mosque 22 lipca 2018 o 12:10 
BF4 supports up to 144hz you may find some over 60 in BF1 as well
Sapph 22 lipca 2018 o 12:13 
Framerate and server tickrate are 2 completely different things.
Your pc has no relation to it.
Vinc 22 lipca 2018 o 12:24 
Im not mistaking server tick for fps or refresh rate of my monitor. Its all connected though. You can have 1000+fps and 250hz monitor and still, when see enemy running on 60hz tick server, he will appear roughly every 15ms. Human brain can take information quicker than that. Thats why pro CSGO players, who tried 120 tick servers, will mostly tell you, that 60hz servers are ♥♥♥♥. It will take some time before majority of games will use 120hz and many people will say it is useless even after 10 years, but its same as people saying 720p is all resolution human eye can use, 256kbs mp3 has all data needed for human ears, there is no big difference between 120hz and 144hz monitors and all that ♥♥♥♥.
Ostatnio edytowany przez: Vinc; 22 lipca 2018 o 12:27
Omega 22 lipca 2018 o 12:51 
Tick is simply the amount of times per seconds the server syncs all machines with the server.

This is in no way linked to the your FPS nor your ability to hit enemies. The people who coded these things are not stupid there is a lot of stuff going on behind the tick rates to make your gaming experience smoother.

You having to wait 15ms to see an enemy you shot at die or 7ms doesn't make any meaningful difference.

All CSGO Youtubers claiming otherwise are idiots.
WhyN 2 kwietnia 2020 o 10:38 
So are you saying that they make up for the placement of the hit-box between ticks by estimating according to the velocity of said hit-box during tick 1 and tick 2, and the direction the hit-box is traveling during both of the ticks? Even if they do that, which they don't, 64 could be off enough to mess you up. I've played 64 and 128 tick. Far less shots where i swear i hit the enemy but the game says otherwise occur in 128 tick. I will admit latency matters more than the tickrate does, so there's bigger worries. I want my experience with a competitive game to be as accurate as possible, and therefore will only play 128 tick if the game means anything to me.
Ostatnio edytowany przez: WhyN; 2 kwietnia 2020 o 10:39
999999999 2 kwietnia 2020 o 10:43 
Początkowo opublikowane przez Why N:
So are you saying that they make up for the placement of the hit-box between ticks by estimating according to the velocity of said hit-box during tick 1 and tick 2, and the direction the hit-box is traveling during both of the ticks? Even if they do that, which they don't, 64 could be off enough to mess you up. I've played 64 and 128 tick. Far less shots where i swear i hit the enemy but the game says otherwise occur in 128 tick. I will admit latency matters more than the tickrate does, so there's bigger worries. I want my experience with a competitive game to be as accurate as possible, and therefore will only play 128 tick if the game means anything to me.

John McDonald on Twitter says...

https://twitter.com/basisspace/status/993278875349041152
TRAPSUKA 10 maja 2020 o 1:18 
Q4max got servers up to 480hz tickrate. but also other ones like 128 90 240, etc
Med 8 lipca 2020 o 7:19 
Battlefield 4 has 144hz tickrate.
wallahi 14 marca 2021 o 4:42 
Początkowo opublikowane przez Vinc:
I have 144hz monitor and i cant go back to not even 120hz now. If my game drops fps under 140fps i call it lagging. I presume 128hz tickrate will be standard in +- 5 years and i wanted to see what developer pushes it first and maybe choose the game based on that.
Q4 has 240 tickrate servers, ultra smooth, only the best play there
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Wszystkie dyskusje > Fora Steam > Help and Tips > Szczegóły wątku
Data napisania: 22 lipca 2018 o 11:15
Posty: 14