Vinc Jul 22, 2018 @ 11:15am
Multiplayer games with 120+ tickrate servers
Are there any? Quake Champions and CSGO are only ones i know of. Are there any other good pc multiplayer games with tickrate (server refresh rate) over 120?
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Showing 1-14 of 14 comments
Omega Jul 22, 2018 @ 11:20am 
Last I heard all official CSGO servers were still 64 tick.


Why do you care about tick rate at all?
999999999 Jul 22, 2018 @ 11:27am 
Official Valve servers are 64 tick.

FaceIT, Cevo and ESEA have 128 tick.
Vinc Jul 22, 2018 @ 11:37am 
I have 144hz monitor and i cant go back to not even 120hz now. If my game drops fps under 140fps i call it lagging. I presume 128hz tickrate will be standard in +- 5 years and i wanted to see what developer pushes it first and maybe choose the game based on that.
Kaihekoa Jul 22, 2018 @ 12:07pm 
You're over thinking things, just play whatever is most fun, not because of a server tick rate.
Dax Jul 22, 2018 @ 12:09pm 
Framerate and tickrate are independent though
Elon Mosque Jul 22, 2018 @ 12:10pm 
BF4 supports up to 144hz you may find some over 60 in BF1 as well
Sapph Jul 22, 2018 @ 12:13pm 
Framerate and server tickrate are 2 completely different things.
Your pc has no relation to it.
Vinc Jul 22, 2018 @ 12:24pm 
Im not mistaking server tick for fps or refresh rate of my monitor. Its all connected though. You can have 1000+fps and 250hz monitor and still, when see enemy running on 60hz tick server, he will appear roughly every 15ms. Human brain can take information quicker than that. Thats why pro CSGO players, who tried 120 tick servers, will mostly tell you, that 60hz servers are ♥♥♥♥. It will take some time before majority of games will use 120hz and many people will say it is useless even after 10 years, but its same as people saying 720p is all resolution human eye can use, 256kbs mp3 has all data needed for human ears, there is no big difference between 120hz and 144hz monitors and all that ♥♥♥♥.
Last edited by Vinc; Jul 22, 2018 @ 12:27pm
Omega Jul 22, 2018 @ 12:51pm 
Tick is simply the amount of times per seconds the server syncs all machines with the server.

This is in no way linked to the your FPS nor your ability to hit enemies. The people who coded these things are not stupid there is a lot of stuff going on behind the tick rates to make your gaming experience smoother.

You having to wait 15ms to see an enemy you shot at die or 7ms doesn't make any meaningful difference.

All CSGO Youtubers claiming otherwise are idiots.
WhyN Apr 2, 2020 @ 10:38am 
So are you saying that they make up for the placement of the hit-box between ticks by estimating according to the velocity of said hit-box during tick 1 and tick 2, and the direction the hit-box is traveling during both of the ticks? Even if they do that, which they don't, 64 could be off enough to mess you up. I've played 64 and 128 tick. Far less shots where i swear i hit the enemy but the game says otherwise occur in 128 tick. I will admit latency matters more than the tickrate does, so there's bigger worries. I want my experience with a competitive game to be as accurate as possible, and therefore will only play 128 tick if the game means anything to me.
Last edited by WhyN; Apr 2, 2020 @ 10:39am
999999999 Apr 2, 2020 @ 10:43am 
Originally posted by Why N:
So are you saying that they make up for the placement of the hit-box between ticks by estimating according to the velocity of said hit-box during tick 1 and tick 2, and the direction the hit-box is traveling during both of the ticks? Even if they do that, which they don't, 64 could be off enough to mess you up. I've played 64 and 128 tick. Far less shots where i swear i hit the enemy but the game says otherwise occur in 128 tick. I will admit latency matters more than the tickrate does, so there's bigger worries. I want my experience with a competitive game to be as accurate as possible, and therefore will only play 128 tick if the game means anything to me.

John McDonald on Twitter says...

https://twitter.com/basisspace/status/993278875349041152
TRAPSUKA May 10, 2020 @ 1:18am 
Q4max got servers up to 480hz tickrate. but also other ones like 128 90 240, etc
Med Jul 8, 2020 @ 7:19am 
Battlefield 4 has 144hz tickrate.
wallahi Mar 14, 2021 @ 4:42am 
Originally posted by Vinc:
I have 144hz monitor and i cant go back to not even 120hz now. If my game drops fps under 140fps i call it lagging. I presume 128hz tickrate will be standard in +- 5 years and i wanted to see what developer pushes it first and maybe choose the game based on that.
Q4 has 240 tickrate servers, ultra smooth, only the best play there
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Date Posted: Jul 22, 2018 @ 11:15am
Posts: 14