B.A. Feb 12, 2018 @ 1:11am
High VRAM Usage
i5-6400T @ 2.2Ghz

GTX 960 4GB

8GB RAM

So when playing Rainbow Six Siege on high, it’s about 2200 MB of VRAM used out of 4062MB.

When playing on Very high, it’s 3962MB of 4062 used.

Is high VRAM usage a bad thing? Also my machine is outputting ~80fps and my refresh rate for my monitor is 60Hz. Should I turn on vsync and limit my FPS? Or can my monitor display more than 60fps?

Sorry I’m not a tech geek.
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Showing 1-6 of 6 comments
Cathulhu Feb 12, 2018 @ 1:12am 
How about you post in the discussion hub of the game you are talking about?

http://steamcommunity.com/discussions/#games

And no, a 60Hz display can only show 60FPS.
Last edited by Cathulhu; Feb 12, 2018 @ 1:12am
B.A. Feb 12, 2018 @ 1:14am 
Originally posted by Cathulhu:
How about you post in the discussion hub of the game you are talking about?

http://steamcommunity.com/discussions/#games

And no, a 60Hz display can only show 60FPS.

I think maybe not, since there are more people willing to help in Help and Tips, and Rainbow Six Siege is just an example, I just want to know how high VRAM usage affects my GPU.

Also does that mean I should turn on Vsync or limit the FPS, since the extra frames are basically ‘useless’?

Thanks for the reply.
Cathulhu Feb 12, 2018 @ 1:17am 
1. This is Help and Tips for Steam and the Steam client, not games.
2. If you have general questions about how computer stuff works, post in Hardware and Operating Systems
3. If you have questions about a particular game, post in the discussion hub of the game.

This place here is not the right place for your thread.
ReBoot Feb 12, 2018 @ 1:56am 
Originally posted by Black Arsenic:
i5-6400T @ 2.2Ghz

GTX 960 4GB

8GB RAM

So when playing Rainbow Six Siege on high, it’s about 2200 MB of VRAM used out of 4062MB.

When playing on Very high, it’s 3962MB of 4062 used.

Is high VRAM usage a bad thing? Also my machine is outputting ~80fps and my refresh rate for my monitor is 60Hz. Should I turn on vsync and limit my FPS? Or can my monitor display more than 60fps?

Sorry I’m not a tech geek.
VRAM is there to be used. As long as you dont have performance issues on hardware that is powerful enough, you dont have any problems. Your monitor cant really display more, but vsync is in general a bad idea in any game that requires quick reactions.

Do you have any particilar reason to worry, or just general paranoia?
Last edited by ReBoot; Feb 12, 2018 @ 1:58am
B.A. Feb 12, 2018 @ 2:09am 
Originally posted by ReBoot:
Originally posted by Black Arsenic:
i5-6400T @ 2.2Ghz

GTX 960 4GB

8GB RAM

So when playing Rainbow Six Siege on high, it’s about 2200 MB of VRAM used out of 4062MB.

When playing on Very high, it’s 3962MB of 4062 used.

Is high VRAM usage a bad thing? Also my machine is outputting ~80fps and my refresh rate for my monitor is 60Hz. Should I turn on vsync and limit my FPS? Or can my monitor display more than 60fps?

Sorry I’m not a tech geek.
VRAM is there to be used. As long as you dont have performance issues on hardware that is powerful enough, you dont have any problems. Your monitor cant really display more, but vsync is in general a bad idea in any game that requires quick reactions.

Do you have any particilar reason to worry, or just general paranoia?

Well it’s mainly because I have a 100% CPU Usage when gaming. Temperatures are under control but the fans aren’t spinning much. Also why is Vsync a bad idea?
ReBoot Feb 12, 2018 @ 2:14am 
Originally posted by Black Arsenic:
Originally posted by ReBoot:
VRAM is there to be used. As long as you dont have performance issues on hardware that is powerful enough, you dont have any problems. Your monitor cant really display more, but vsync is in general a bad idea in any game that requires quick reactions.

Do you have any particilar reason to worry, or just general paranoia?

Well it’s mainly because I have a 100% CPU Usage when gaming. Temperatures are under control but the fans aren’t spinning much. Also why is Vsync a bad idea?
For CPU usage, same statement stands. Vsync is generally a bad idea because it can extend your reaction time. Some engines handle it (mostly) well, some not at all. Read "input lag", i dont lome the term because its too broad to be useful, but it still describes well what happens, many games have additional time between your inpit and the game reacting. Rubberbanding when aiming sucks so deeply, it hurts. Meaning youll get hit in-game despite your own reaction time being short enough.
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Date Posted: Feb 12, 2018 @ 1:11am
Posts: 6