Brave Pixel Feb 4, 2018 @ 12:00pm
Decrease game volume during Steam overlay
Is there a way to quieten the current game's volume when Steam Overlay or web browser is accessed? Some games, if I'm waiting to respawn I'll jump to YouTube or play some music and don't want the game's audio to overpower.

Is there a setting somewhere that I've missed?
< >
Showing 1-3 of 3 comments
B-o-B Feb 4, 2018 @ 12:10pm 
The volume icon beside clock, right click it select Playback Devices, go to the communications Tab, you should sse 4 radio buttons, they are explanatory :)
That may help.
Also in the volume mixer when right clicking volume icon again, you can run all your apps with sounds on, select open volume mixer and your sliders should show all the current active apps, have at it
Last edited by B-o-B; Feb 4, 2018 @ 12:12pm
Brave Pixel Feb 4, 2018 @ 12:41pm 
Originally posted by L4 |2|Phew™:
The volume icon beside clock, right click it select Playback Devices, go to the communications Tab, you should sse 4 radio buttons, they are explanatory :)
That may help.
Also in the volume mixer when right clicking volume icon again, you can run all your apps with sounds on, select open volume mixer and your sliders should show all the current active apps, have at it

Hi, this doesn't actually fix my issue or offer a reasonable solution. I want to fade the volume without tabbing to Windows as I use the Web browser built into Steam overlay so I'm not out of the game. Is there a real fix?
Nope. You can use some 3rd party software to control volume.

All you can do here is post it in suggestions, which won't be implemented since it's particular game issue - say, game devs were lazy. It's better for you to post in particular game forum or send email to devs - and if devs are competent enough and open to suggestions, it's pretty simple and quick to implement.
Steamworks allows the game to be muted when Overlay is opened (and it even allows for game to auto-disable music, when Steam Music is playing, but keeping sound, efficiently mixing custom music into the game) and it all depends on particular game implementation. It's already there, it's just some game devs ignored it.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Feb 4, 2018 @ 12:00pm
Posts: 3