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Owning a game on console does not mean you own it elsewhere. That's just a lame excuse for pirating something.
If you'd actually read my post, you would have noticed that I said I'm not comfortable with pirating games. You also would have noticed that I didn't say anything about owning a game on console meaning I own it elsewhere, only that I do own it on console.
Now, unless you actually have something useful to say, please leave.
https://support.steampowered.com/kb_article.php?ref=4045-USHJ-3810
Everyone who is not violating the rules is invited to post, not something you have any say about.
You were given a good advice, you should take it.
So you'll have Skyrim and Skyrim2 in steamapps folder.
When you want to play another version rename Skyrim to Skyrim2 and rename Skyrim1 to Skyrim.
And when you want to play the first version rename Skyrim to Skyrim1 and Skyrim2 to Skyrim.
Good idea. I'll probably try that at some point.
For example
If you have unmodded game in Skyrim folder and modded game in Skyrim2 folder:
You could paste this code in notepad and save it as Modded.bat
Opening Modded.bat would launch modded version
And you could save this as Unmodded.bat and it would launch unmodded version.
So it would be
Another good suggestion. Would it be possible to swap out SkyrimLauncher.exe and replace it with skselauncher.exe? Most of the mods I use require SKSE, and it doesn't work if you run through the normal launcher.
You can also replace Skyrim1 and Skyrim2 with whatever names you want.
Great, thanks.
He wasn't really mocking OP, he was simply warning him/her that any topics related to piracy can lead to a ban. The 'having it on console is not a reason to pirate a game' was however unwarranted as OP stated that he/she had purchased it for both console and on Steam.
On-Topic:
You could also have profiles on, for example, Nexus Mod Manager (Vortex is their new version) where one profile is unmodded and one is modded. This allows you to have many different setups of mods with different load orders and such things without the need to have multiple installations. Whilst the Steam Workshop and regular data file list is decent in small amounts, I would advice you to look towards a third party tool for proper mod management. Nexus Mod Manager is compatible with (as far as I know) all mods on Steam Workshop as they, almost, always utilize the .esm and .esp file formats. When they don't you seldom need them in the load order anyway.
This would also allow you to utilize NexusMods webpage for more mods.
NexusMods: https://www.nexusmods.com/skyrimspecialedition/
Vortex: https://www.nexusmods.com/about/vortex/
Skyrim Mod Organiser: https://www.nexusmods.com/skyrimspecialedition/mods/6194
Load Order Optimisation Tool: https://www.nexusmods.com/skyrimspecialedition/mods/1918
Yes, I've tried NMM, but I had trouble getting it to work; I find it easier to just download and install mods manually (or via the workshop).
Having said that, I may try again at some point; I haven't tried it for years, and I have a lot more experience modding games now.
I have 2 hard drives (C: and E:). The original copy of the game was on the C: drive. I copy-pasted the entire thing to the E: drive, then renamed it as "Skyrim1." Then I came into Steam and uninstalled the game, before manually deleting everything left over in the C:/SteamLibrary/steamapps/common folder (mostly leftover mod files). Then, I reinstalled the game in Steam (in the E: drive). Then, it was a simple matter of installing mods.
I now have 2 Skyrim folders; common/Skyrim, which is the new copy I just installed, and common/Skyrim1, which is the original copy I had installed. When I want to switch, I simply rename "Skyrim" to "Skyrim2", then rename Skyrim1" to "Skyrim." The only problem is that it resets the modlist every time, so I have to go in and deactivate the mods I don't want to use, but I can live with that.
Thanks for all the great advice. And Valve? There really should be a way to install multiple copies of a game.