Ronin5588 Apr 30, 2018 @ 2:34pm
Steam Curator Etiquette - How often should I contact curators?
If I wanted curators to review my game, how often should I reach out to them or follow up with them? Is there a preferred limit or an etiquette that curators prefer as to how often you should contact them? I'd be grateful for any help or advice. Thank you!
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mimizukari Apr 30, 2018 @ 2:37pm 
first off, unless ur like an AAA developer or something, don't even bother. random games aren't gonna receive a good review from anyone... the smallest projects I can think of that have are like illwinter games, but those r like 20 years into development.
Drab Apr 30, 2018 @ 2:41pm 
Originally posted by Ronin5588:
If I wanted curators to review my game, how often should I reach out to them or follow up with them? Is there a preferred limit or an etiquette that curators prefer as to how often you should contact them? I'd be grateful for any help or advice. Thank you!

One time.
Ronin5588 Apr 30, 2018 @ 3:00pm 
Originally posted by Yuiko:
first off, unless ur like an AAA developer or something, don't even bother. random games aren't gonna receive a good review from anyone... the smallest projects I can think of that have are like illwinter games, but those r like 20 years into development.

I work for an international game developer. I wouldn't say we're AAA but we've been around for 12 years. Should I still not bother?



Originally posted by Drab:
Originally posted by Ronin5588:
If I wanted curators to review my game, how often should I reach out to them or follow up with them? Is there a preferred limit or an etiquette that curators prefer as to how often you should contact them? I'd be grateful for any help or advice. Thank you!

One time.

Fair enough.
mimizukari Apr 30, 2018 @ 3:06pm 
unless you're producing truly quality games, then I'd still say so. I absolutely dislike getting so many requests from small-time developers... basically if they can't make something atleast synthetic-reality well of souls level, then pass. (project's been in alpha for a looong time, but it's still better than 90%+ of indie games on steam)
MancSoulja Apr 30, 2018 @ 3:18pm 
Most curators worth their salt will reach out to you via the distribute link on your press kit.

Have you considered using a service like Key Mailer? It will let you vet potential curators based on their social influence.

As for contact. I would contact them on a weekly basis, some curators hoard keys and never get round to reviews unlesss you poke them with a big stick. Don't let them make you think that they are doing you a favour. You're the one in control.
Last edited by MancSoulja; Apr 30, 2018 @ 3:21pm
Ronin5588 Apr 30, 2018 @ 3:21pm 
Originally posted by Yuiko:
unless you're producing truly quality games, then I'd still say so. I absolutely dislike getting so many requests from small-time developers... basically if they can't make something atleast synthetic-reality well of souls level, then pass. (project's been in alpha for a looong time, but it's still better than 90%+ of indie games on steam)

That's fair. Let's say this is a quality RTS, what would be your personal/preferred limit of requests from a developer? One and done or would it be okay for them to follow up with you in case you were busy?


Originally posted by MancSoulja:
Most curators worth their salt with reach out to you via the distribute link on your press kit.

Have you considered using a service like Key Mailer? It will let you vet potential curators based on their social influence.

As for contact. I would contact them on a weekly basis, some curators hoard keys and never get round to reviews unlesss you poke them with a big stick. Don't let them make you think that they are doing you a favour. You're the one with control.

Key mailer? Is that the same as "Curator Connect"? So, it's cool to follow up once a week? Haha, "control" does sound good.
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Date Posted: Apr 30, 2018 @ 2:34pm
Posts: 6