Strai Apr 28, 2018 @ 12:17am
Steam Direct
Does anyone have experience releasing a game with Steam Direct? The digital paperwork sounds skurry, business licenses and tax IDs and bank addresses. Not sure I have half of that, I'm just some hobo making crappy games from my mom's basement (more or less).

After that, what are Steam's payment models? Do they have something similar to paypal IPNs? The engine we used is rubbish, and I don't believe it can integrate with Steam accounts.

Also, any tips for advertising? I tried running a few ad campaigns on Facebook, but didn't get much of a response. Many years ago, I had a successful game, mostly due to a YouTube trailer; but that game was a unique and special babykins, at the top of its game, in a time of need, and really tapped a market. Nowadays, similar products (like this new one) are dime a dozen indie fodder.

Any feedback appreciated :steamhappy:
Last edited by Strai; Apr 29, 2018 @ 1:09am
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Showing 1-14 of 14 comments
MalikQayum Apr 28, 2018 @ 4:07am 
most the stuff you are inquering about is protected by the NDA so it will be hard to publicly find answers for those, however i think it is within the NDA to perhaps explain some of it.

you don't need a business licenses or a llc for that matter you can sign up as a Sole Proprietorship, however as far as i know creating an llc is free in the US.

you obviously need tax and bank papers because you are making money legally and as such you have to report that to the IRS so you would need those information.

regarding payments:
https://partner.steamgames.com/doc/finance/payments_salesreporting#2

so basically here is why they need your bank details, since they wire the money straight to your bank.

but i think, i might miss the point about what you mean when you asked about paypal and such and it might be related to microtransactions, if yes, then valve provides you with a way to integrate that:
https://partner.steamgames.com/doc/features/microtransactions/implementation#5

(i actually believe you have to use their microtransaction)


how steam has evolved over the past 2 years has clearly had an impact on how they advertise new games, which has resultet in valve imo doing a bad job for smaller indie games but the higher AAA studios are getting more advertisement.

so i would not rely on having the game on steam be enough any longer, it was enough prior to the discovery 2.0 update but now you will need to reach out to youtubers/game reviewers ec yourself.

alternative, would be to seek out a publisher so that you wont need to handle most the tedious stuff yourself.
Last edited by MalikQayum; Apr 28, 2018 @ 4:14am
Strai Apr 28, 2018 @ 2:17pm 
Thanks for the info. Looks like they have a web integration that might work with the system I currently use.
cSg|mc-Hotsauce Apr 28, 2018 @ 2:21pm 
Advertise it anywhere but on the Steam forums. Inside of your game hub (when you get one) is fine.

:qr:
Last edited by cSg|mc-Hotsauce; Apr 28, 2018 @ 2:22pm
MalikQayum Apr 28, 2018 @ 2:49pm 
np, also good luck, just curious though what are you working on?
Strai Apr 29, 2018 @ 12:50am 
Originally posted by cSg|mc-Hotsauce:
Advertise it anywhere but on the Steam forums. Inside of your game hub (when you get one) is fine.

:qr:

How would advertising it on its own page be useful? Or are you talking about something else?

Originally posted by MalikQayum:
np, also good luck, just curious though what are you working on?

www.ParadiseCityOnline.com
Last edited by Strai; Apr 29, 2018 @ 12:51am
shiel Apr 29, 2018 @ 1:04am 
Interesting approach to try and bypass the "no advertising" rule...

Frankly, if you can't figure out how to release a game through Steam Direct, I question your ability to design a game in the first place.
Strai Apr 29, 2018 @ 1:12am 
Originally posted by shiel:
Frankly, if you can't figure out how to release a game through Steam Direct, I question your ability to design a game in the first place.

Considering the infinite amount of rubbish that releases on Steam nowadays, it can't be too hard. Once upon a time ago, releasing on Steam was one of my main goals. Nowadays, its hardly an afterthought, considering they seem to let literally anything on.

Still, they want 100 dollas, when I'm a poor hobo, and tax information, which I may or may not have, so I'm throwing some investogations around. Plus API integration, which I don't think will be possible on my end.

As for making a game, that bit is free and easy. The engine I use may be the worst engine still in existance, 20 years past its prime, but I am an expert at it.
Last edited by Strai; Apr 29, 2018 @ 3:38am
Cathulhu Apr 29, 2018 @ 1:22am 
The API integration is optional.
Strai Apr 29, 2018 @ 3:37am 
Originally posted by Cathulhu:
The API integration is optional.

Hope so, there's some conflicting info in the help files.

"Steam places no restrictions on what you sell or how you sell it nor does it preclude the use of whatever other mechanisms your game has for selling items."

"For any in-game purchases, you'll need to use the microtransaction API so Steam customers can only make purchases from the Steam Wallet."
Cathulhu Apr 29, 2018 @ 3:39am 
Will your game have microtransactions?
DeidaRa Apr 29, 2018 @ 5:40am 
Add me please
MalikQayum Apr 29, 2018 @ 9:33am 
Originally posted by shiel:
Interesting approach to try and bypass the "no advertising" rule...

Frankly, if you can't figure out how to release a game through Steam Direct, I question your ability to design a game in the first place.
when you have nothing to contribute with, then stay out of the topic, he is not here to advertise a game, he is here to inquire how to proceed and what may be best course of actions.

if you fail to understand that, then you should not be posting a comment.

I have personally been in well over 17 steam game releases, so i speak from experience, one can surely acquire multiple skills and abilities such as developing the game and do the marketing themselves.

the OP might be very skillful in the engine he is working in along being decent / skillfull at the graphical aspect but can struggle with the marketing aspect.

whom are you to say one has to be able to do it all? do you have a bachelor degree in marketing or a bachelor in computer science? have you ever made game yourself? if yes, how about you share that with us, so we can see how you did your marketing and how much a success your game was.

so before you tell others what they may be doing or not look at yourself first and ask whether or not you are within your range of abilites to question his skills.

Originally posted by (Strai):
Originally posted by Cathulhu:
The API integration is optional.

Hope so, there's some conflicting info in the help files.

"Steam places no restrictions on what you sell or how you sell it nor does it preclude the use of whatever other mechanisms your game has for selling items."

"For any in-game purchases, you'll need to use the microtransaction API so Steam customers can only make purchases from the Steam Wallet."

this is true, so you wont need to integrate these steamworks features however if you wish to have microtransactions you will need to integrate that feature.

so his confusions are valid the documentation is not so much a yes or no, it is a lot to read and can be overwhelming to understand.

Originally posted by (Strai):

www.ParadiseCityOnline.com

i had a look at it and it looks pretty alright, and yes i agree it is a bit silly valve charges 100 dollars for a free 2 play games, something that has been debated a lot amongst the devs.
Last edited by MalikQayum; Apr 29, 2018 @ 9:38am
shiel Apr 29, 2018 @ 3:49pm 
Originally posted by MalikQayum:
Originally posted by shiel:
Interesting approach to try and bypass the "no advertising" rule...

Frankly, if you can't figure out how to release a game through Steam Direct, I question your ability to design a game in the first place.
when you have nothing to contribute with, then stay out of the topic, he is not here to advertise a game, he is here to inquire how to proceed and what may be best course of actions.

You missed the original post prior to the edit. If you fail to understand that then you should not be posting a comment. :)

so before you tell others what they may be doing or not look at yourself first and ask whether or not you are within your range of abilites to question his skills. Clearly your basic observational skills are indeed lacking.
Last edited by shiel; Apr 29, 2018 @ 3:51pm
Strai Apr 29, 2018 @ 4:32pm 
Originally posted by Cathulhu:
Will your game have microtransactions?

Currently, it has a monthly subscription system. Basically $5 for premium status. However, based on my previous releases, it seems a subscription based business model is counterproductive to development, so will probably sell Gold instead. Either way, I would say yes.


Originally posted by OreoVanilla:
Add me please

As a friend, or...?


Originally posted by MalikQayum:
the OP might be very skillful in the engine he is working in along being decent / skillfull at the graphical aspect but can struggle with the marketing aspect.

I have a programming degree, and do the gameplay design and programming myself. Little-to-no experience in marketing though. For my most successful game, all I did was make a single YouTube trailer, and being ahead/best/only of its kind, at the time, carried itself in views (~600k). I'll have to get PewDiePie to play this one. He's still a thing, right?
Last edited by Strai; Apr 30, 2018 @ 2:17am
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Date Posted: Apr 28, 2018 @ 12:17am
Posts: 14