Alle diskussioner > Steam-fora > Help and Tips > Trådoplysninger
Smoggylamb 24. nov. 2019 kl. 21:10
Remote Play Together, system requirements
So does this mean I can play "local co-op" with someone across the Internet now? OK. But are there any factors to take into account, like upload rate, processor speed, GPU, etc.
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76561198887146265 24. nov. 2019 kl. 21:34 
If you ever heard of Older Team Speak, Win10 Microsoft's Quick Assist, or
Win10 Microsoft's Remote Desktop Connection before?

Then you should already know how Remote Play With Friends will
Be like on STEAM.

It's an older technology, from the past, when people used to create Games,
& those Games didn't have Online Multiplayer, so they used these ways
to play Online with Friends.

The tech was not there then, it had many problems, &
people much more preferred the Online Function more.

Now today we revisit this old tech, but nothing has really changed.
It still has the same problems as it did before. Only difference now is,
it's a bit more secure now.

Pros:
1.) Playing Games With Friends without Leaving The House.
2.) Host has very little to no problems.

Cons:
If either the Host or the Client does not have a powerful system,
like Computer, Modem, Router, Internet Speed, & such.
The Client or P2 P3 & P4 can experience things like:

Input Lag, Online Lag, Game Lag, Audio Lag, Input Non-Functional,
Constant Disconnections, Crashing, Freezing, Screen Tearing, & things
like this.

While a lot of this is present in Online Gaming right now, the Input Lag
is one of the biggest issues with this type of Game Play.

If P2 is lagging behind P1 in a Game like Strategy (Star Craft), or say
Fast Paced Fighting (MK11), it'll make it very hard to Win Games.


But, but. I just tried this out on Cuphead with a friend recently,
it's not a very power demanding Game, regardless I got like
a straight 60 FPS with no issues on 1080P. But my controller
because unresponsive for like 5 seconds at some point in the
Game after I had paused the Game. My Pointer Cursor rose up
to the top left of the Game Screen, & stopped moving. I dunno
over all, it was only 5 seconds, & for the most part I thought it
was a decent experience.
MancSoulja 25. nov. 2019 kl. 0:25 
Oprindeligt skrevet af Legendary Super Samus Starlet:
If you ever heard of Older Team Speak, Win10 Microsoft's Quick Assist, or
Win10 Microsoft's Remote Desktop Connection before?

Then you should already know how Remote Play With Friends will
Be like on STEAM.

It's an older technology, from the past, when people used to create Games,
& those Games didn't have Online Multiplayer, so they used these ways
to play Online with Friends.

The tech was not there then, it had many problems, &
people much more preferred the Online Function more.

Now today we revisit this old tech, but nothing has really changed.
It still has the same problems as it did before. Only difference now is,
it's a bit more secure now.

Pros:
1.) Playing Games With Friends without Leaving The House.
2.) Host has very little to no problems.

Cons:
If either the Host or the Client does not have a powerful system,
like Computer, Modem, Router, Internet Speed, & such.
The Client or P2 P3 & P4 can experience things like:

Input Lag, Online Lag, Game Lag, Audio Lag, Input Non-Functional,
Constant Disconnections, Crashing, Freezing, Screen Tearing, & things
like this.

While a lot of this is present in Online Gaming right now, the Input Lag
is one of the biggest issues with this type of Game Play.

If P2 is lagging behind P1 in a Game like Strategy (Star Craft), or say
Fast Paced Fighting (MK11), it'll make it very hard to Win Games.


But, but. I just tried this out on Cuphead with a friend recently,
it's not a very power demanding Game, regardless I got like
a straight 60 FPS with no issues on 1080P. But my controller
because unresponsive for like 5 seconds at some point in the
Game after I had paused the Game. My Pointer Cursor rose up
to the top left of the Game Screen, & stopped moving. I dunno
over all, it was only 5 seconds, & for the most part I thought it
was a decent experience.

It's new tech based on an old idea. Calling it old tech is like comparing Google Stadia or Xcloud to On Live, The concept is the same, but the technology is vastly improved.
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