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Zgłoś problem z tłumaczeniem
You have to test few things what might have cause it to act as such, either is it giving extra layer, either it moving the wire frame, or etc, could also be a setting you overlook as well.
Could also try
Mesh > Clean up > Split Non-Planar Faces, then set Max angle to 0
What is happening is Blender will let you have faces that are square and they will look fine in blender, until you use a 3rd party renderer, like source engine can only render triangles. In simple terms.
I usually do this manually by connecting opposite corners on square faces.
Think of it this way, a triangle will always be perfectly flat no matter which way you twist either side as long as they are all connected...unlike a square.
You will probably have to redo your UV map though.
None of these things worked either. I'm thinking I may need to update my system (if that even has anything to do with my problem). Is there anything else that you can suggest? There's also a chance I'm importing and exporting wrong. I'm still relatively new to modeling for source, so I wouldn't be surprised if I made some mistakes.
Yeah I honestly think it's crowbar. If you decompile and recompile some models it does the same thing.
I suggest you try the steam group, it seems active.
https://steamcommunity.com/groups/CrowbarTool/discussions
Thank you so much for your feedback, I really appreciate your kindness towards my issue.