Инсталирайте Steam
вход
|
език
Опростен китайски (简体中文)
Традиционен китайски (繁體中文)
Японски (日本語)
Корейски (한국어)
Тайландски (ไทย)
Чешки (Čeština)
Датски (Dansk)
Немски (Deutsch)
Английски (English)
Испански — Испания (Español — España)
Испански — Латинска Америка (Español — Latinoamérica)
Гръцки (Ελληνικά)
Френски (Français)
Италиански (Italiano)
Индонезийски (Bahasa Indonesia)
Унгарски (Magyar)
Холандски (Nederlands)
Норвежки (Norsk)
Полски (Polski)
Португалски (Português)
Бразилски португалски (Português — Brasil)
Румънски (Română)
Руски (Русский)
Финландски (Suomi)
Шведски (Svenska)
Турски (Türkçe)
Виетнамски (Tiếng Việt)
Украински (Українська)
Докладване на проблем с превода
Nvidia rep posted this on reddit.
I have problems with this response, especially on reddit when it has been archived and cannot post comments after. The thing is, like the OP here, the info about CPU. It is written in Control Panel that it reduces CPU usage, but in which scenarios, and why, it works better by having it off? For example, I have 2070 Super and Ryzen 3700X, it's a great CPU all around, so maybe I can just leave it on CPU to do the work and not my HDD...but like someone said, it requires to just write once and then it constantly reads and reads, which means stuttering in general is removed, but will it remove completely if it was on SSD, or maybe on a powerful CPU?
It's really hard to figure it out when there are games that are badly optimized and that aren't optimized to the max, and go figure if it's just the game engine, game optimization, hardware, or some software tweaking...
Sorry to bump. Only enable shader cache if os is on ssd. Because the shaders will be compiled in a folder in c drive. If u have os in hdd, it's much faster to let cpu compile cache than to pull them off hdd because it's slow af.
Thanks, will keep that in mind.