Beldar Dec 31, 2017 @ 12:20pm
Games to test controllers
So, I have a lot of PC compatible controllers. I have Xbox 360, Xbox One, Logitech F710, Buffalo SNES clone, Steam, Pokken Tournament Wii, and many others.

What I want to do is test the modern controllers in two ways: a high precision game that will test the analog sticks, triggers, and buttons as well as a separate old school game to test the d'pad. The controllers without analog sticks will only be put through the old school game, obviously.

I will the compare and contrast to find the perfect controller for my usage in both modern and retro categories. What I need is a game for each category. Each game in question must have a very quickly reached area that ideal for a controller workout.

What are your suggestions fof these two games? What would really put my controllers to the grindstone?

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Showing 1-13 of 13 comments
Supafly Dec 31, 2017 @ 1:06pm 
Out of the ones you have the xbox 360 and xbox one will work perfectly well on all fames that support controllers. So if you like the feel with that style of controller just use one of them.
Beldar Dec 31, 2017 @ 1:23pm 
Originally posted by Suicidal Monkey:
Out of the ones you have the xbox 360 and xbox one will work perfectly well on all fames that support controllers. So if you like the feel with that style of controller just use one of them.

Those are the "brand name" X-input controllers, yes. But the whole idea of having all these controllers is to find the best one for these purposes. I don't plan to give up now. I have some ideas for how I will go about it. I just wanted suggestions from others if they had thoughts on the matter.
OwnedbyCow Dec 31, 2017 @ 1:29pm 
That really depends. An SNES controller would not be good for a modern day racing game, but the other controllers would be great so you can feel your Triggers in action. To test the accuracy of your joysticks including the steam controller, try a first person shooter. I think a lot of indie games would work well with your SNES controller. The steam controller is a beast in its own class, so theres so many ways to use it even for just one game.

Grid - Triggers
Killing Floor 2 - Joysticks
Tekken - DPAD and ABXY buttons

Do you have any games in mind? That will make it so I am able to give my opinion on what you should try for each.
Last edited by OwnedbyCow; Dec 31, 2017 @ 1:50pm
Beldar Dec 31, 2017 @ 5:17pm 
Originally posted by OwnedbyCow:
That really depends. An SNES controller would not be good for a modern day racing game, but the other controllers would be great so you can feel your Triggers in action. To test the accuracy of your joysticks including the steam controller, try a first person shooter. I think a lot of indie games would work well with your SNES controller. The steam controller is a beast in its own class, so theres so many ways to use it even for just one game.

Grid - Triggers
Killing Floor 2 - Joysticks
Tekken - DPAD and ABXY buttons

Do you have any games in mind? That will make it so I am able to give my opinion on what you should try for each.

Well, my first thoughts for testing the 2D retro games leaned toward emulation. Then I remembered that Cuphead was recently gifted to me.

And yes, an FPS seems like a fine choice to test the triggers. I am just trying to think of one thats easy to dive into a fairly predictable area repeatedly. Perhaps Bulletstorm, Borderlands, or something similar.

I actually wish there was a little controller benchmark program. It would have several scores senarios that you would run through and it would grade your performance and reation times. The closest thing might be old score focused arcade games.. maybe I'm onto something there.
OwnedbyCow Jan 1, 2018 @ 2:49pm 
Cuphead may work. I haven't been able to purchase it yet, but it seems like it would play like an older game. I hope to eventually pick up a USB NES controller myself.

I think both bulletstorm and borderlands would be fine. Anything that will force you to have to turn and aim quickly so you can feel how the joysticks are. You should try comparing an offbrand 360 controller to a genuine one. You will definitely feel the difference here.

From a programming standpoint there would be a few processes that could be used. One which is like arcade games as you said is to just collect a score and overall time to completion. Each controller would need to go through this at least 3 times. But I would also have an int to keep track of an average time between the object spawning and then the player moving to and attacking it.

All in all, for name brand controllers, its really just what you feel most comfortable with or if the controller gives you problems a lot because of software incompatability. The PS4 controller has to have third party software to be used on most games and then it will de sync when you let it idle too long, so you have to delete the controller from your bluetooth devices and then re sync it. It got to be a pain after a while even though I liked the PS4 controller. I use an xbox one controller for most games and then i am learning how to use my new steam controller. Then finally I will use my keyboard and mouse for games that a controller just doesn't work well with.

If it is a controller with an odd setup, such as the steam controller, pick a slower paced game and make adjustments to your settings and just try to get used to it. Then move to something faster paced to see if you can use it as well as you would another controller.

killa cam Jan 1, 2018 @ 3:17pm 
i think cuphead would work on controller.
Beldar Jan 2, 2018 @ 9:40am 
So, I tested the Xbox 360, Xbox one, Logitech F710, and Dualshock 4 controllers all with the same intense area in Bulletstorm. Bulletstorm requires aiming as well as quick and creative usage of face buttons and bumpers but if only requires basic use of the D'pad.

Xbox 360 wireless: It feels nice and solid in my hands. The buttons and triggers were all complete usable and I especially liked the simple triggers. The thumbsticks are the tight resistance types, I like that as it improves aiming. The infamous D'pad was no issue in this test as it is only used for weapon selection, but it still feels mushy. I completed the test run about 5 times with this controller as it is kind of the scientific "control" of my test. I completed the checkpoint successfully with no real issue, the controller simply works acceptably in every way this game required it to.

Xbox One Bluetooth: This one feels almost as nice in my hands as the 360, but the difference might be familiarity and isn't really a problem. The face buttons are slightly more tactile than the previous version. The D'pad feels way nicer than the 360, but it doesn't matter much in this test. The triggers are fat and soft, I do not like them but they didn't harm my performance. The sticks, however, are awful compared to the 360 pad. They are loose style, which harms precision aim on its own, but they also have a nasty dead zone that cannot be reduced. My aim was crap even after multiple runs (about 10 tries). I wasted noticeably more ammo, was hit more often, and even died on one run. For PC gaming, the 360 pad is superior to it in both function and price.

Logitech F710 wireless in X-input mode: This controller feels like a brick in your hands. Your fingers are oddly more inclined to sit on the bumpers than the triggers. The triggers themselves have a surprisingly harsh resistance. That resistance helps control the analog function of the triggers more precisely, but isn't really put to the test with Bulletstorm. The other buttons are really clicky and sharp feeling and thus very responsive. The D'pad is an awesome 4 switch design, I love it but it isn't really tested here. The sticks are a mystery to me. They are medium resistance with a fairly long throw due to how your thumb sits directly above them. Yet, I found that increasing the game's sensitivity setting made these super sharp. I performed better with this controller than either of the Microsoft pads, even the 360. However, the controller itself is not pleasant to hold.

Dualshock 4 Bluetooth using default Steam support: Wow does this feel nice to hold. My thumbs naturally fall between the sticks and buttons making it easy to access both. The buttons are low profile and quiet, but responsive just like the other pads. The triggers are low resistance with high leverage, so they are great hair triggers as needed for this test, but probably not as good for analog use. The D'pad feels nice and smooth, but not so nice as the Logitech. The thumb sticks are fantastic! They are tight with a medium throw similar to the 360, but they have almost zero dead zone. My aim was significantly better than the Microsoft pads and slightly better than the Logitech. It is also super comfortable (for me at least.

So, the results surprised me a little. The Dualshock 4 is by far the winner for me. It performs the best and feels nice to hold. The 360 controller is a solid and inexpensive standard with no stand out features here. The Xbox One controller is comfortable, but the sticks are a sloppy loose mess. Finally, the Logitech works surprisingly well, but it's about as ergonomic as the original NES pad.

For modern games, I am a Dualshock fan now.
Last edited by Beldar; Jan 2, 2018 @ 9:45am
Supafly Jan 2, 2018 @ 10:43am 
Glad you found what works for you. Love my DS4. I've been using it plus DS3 pads for years. Just feels so much more natural. So glad Steam finally implemented support for the DS4. No longer needing 3rd party software to use them is a great.:steamhappy:
Beldar Jan 2, 2018 @ 11:04am 
I just tested the Steam controller in the same way. I've attempted to use the Steam Controller before, so I'm familiar with how it feels and how to configure it.

I used with and without gyro aiming, switching around the "d'pad" on it with the stick, adjusting sensitivity and dead zone, etc.

My aim with the right touch pad eventually feel into acceptable territory. The gyro aiming was either too sensitive and twitchy or too slow to be of any use. Everthing else about the pad is decidedly less efficient and functional than the other controllers. While aiming was more precise than the Xbox One controller, my overall performance was slower and worse by a large margin.

The Steam controller definitely takes last place behind the XB1.
Supafly Jan 2, 2018 @ 12:49pm 
Yeah I couldn't get on with the Steam controller. Besides the constant tweaking for different type of games being someone tedious while still getting used to it. I really couldn't get my aim or just looking around the I wanted and felt comfortable with.

The only really good thing about it is the 2 triggers on the bottom. I've always felt not having triggers on the bottom left controllers lacking. I mean, you have fingers right there doing nothing so it makes sense to have a few buttons there to make use of those fingers.


Beldar Jan 2, 2018 @ 12:55pm 
Originally posted by Suicidal Monkey:
Yeah I couldn't get on with the Steam controller. Besides the constant tweaking for different type of games being someone tedious while still getting used to it. I really couldn't get my aim or just looking around the I wanted and felt comfortable with.

The only really good thing about it is the 2 triggers on the bottom. I've always felt not having triggers on the bottom left controllers lacking. I mean, you have fingers right there doing nothing so it makes sense to have a few buttons there to make use of those fingers.

Yeah, the paddles on the grips are really nice. I also like the two stage triggers, they are satisfying. I just wish the rest of the controller supported them.
OwnedbyCow Jan 2, 2018 @ 4:03pm 
Glad you got it sorted out for your first person shooters. Either way those are good controllers and they all have pros and cons. My biggest issue with the steam controller so far is that the ABXY buttons are too small, in a slightly odd spot, and they are too close to the right trackpad. I find myself pressing the button above the one I want a lot or my thumb is too close to the track pad and I turn my character unintentially.

The F710 sounds like it may be worth trying on a racing game to see if the triggers help or hurt you. It sounds like they would have a more realistic feel as a gas and brake.
NanoPi Jan 2, 2018 @ 4:36pm 
to see the analog stick precision

Terraria will display a circle shaped crosshair on screen when you're moving the left or right stick (Xinput). one caveat though. an anti-deadzone of 0.175 in steam input config is needed to test areas of the analog sticks that fall within Terraria's analog stick deadzone.

the item selected in hotbar determines how far the crosshair can move from the player character. the earliest item to increase this would be Wood Fishing Pole (chop down tree, craft workbench, place workbench, craft wood fishing pole)

the default steam input config for Terraria is mouse and keyboard. switch to a gamepad config to use Terraria's Xinput features. if the controller has xinput support, use steam controller configuration support anyway for the anti-deadzone feature.
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Date Posted: Dec 31, 2017 @ 12:20pm
Posts: 13