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Those are the "brand name" X-input controllers, yes. But the whole idea of having all these controllers is to find the best one for these purposes. I don't plan to give up now. I have some ideas for how I will go about it. I just wanted suggestions from others if they had thoughts on the matter.
Grid - Triggers
Killing Floor 2 - Joysticks
Tekken - DPAD and ABXY buttons
Do you have any games in mind? That will make it so I am able to give my opinion on what you should try for each.
Well, my first thoughts for testing the 2D retro games leaned toward emulation. Then I remembered that Cuphead was recently gifted to me.
And yes, an FPS seems like a fine choice to test the triggers. I am just trying to think of one thats easy to dive into a fairly predictable area repeatedly. Perhaps Bulletstorm, Borderlands, or something similar.
I actually wish there was a little controller benchmark program. It would have several scores senarios that you would run through and it would grade your performance and reation times. The closest thing might be old score focused arcade games.. maybe I'm onto something there.
I think both bulletstorm and borderlands would be fine. Anything that will force you to have to turn and aim quickly so you can feel how the joysticks are. You should try comparing an offbrand 360 controller to a genuine one. You will definitely feel the difference here.
From a programming standpoint there would be a few processes that could be used. One which is like arcade games as you said is to just collect a score and overall time to completion. Each controller would need to go through this at least 3 times. But I would also have an int to keep track of an average time between the object spawning and then the player moving to and attacking it.
All in all, for name brand controllers, its really just what you feel most comfortable with or if the controller gives you problems a lot because of software incompatability. The PS4 controller has to have third party software to be used on most games and then it will de sync when you let it idle too long, so you have to delete the controller from your bluetooth devices and then re sync it. It got to be a pain after a while even though I liked the PS4 controller. I use an xbox one controller for most games and then i am learning how to use my new steam controller. Then finally I will use my keyboard and mouse for games that a controller just doesn't work well with.
If it is a controller with an odd setup, such as the steam controller, pick a slower paced game and make adjustments to your settings and just try to get used to it. Then move to something faster paced to see if you can use it as well as you would another controller.
Xbox 360 wireless: It feels nice and solid in my hands. The buttons and triggers were all complete usable and I especially liked the simple triggers. The thumbsticks are the tight resistance types, I like that as it improves aiming. The infamous D'pad was no issue in this test as it is only used for weapon selection, but it still feels mushy. I completed the test run about 5 times with this controller as it is kind of the scientific "control" of my test. I completed the checkpoint successfully with no real issue, the controller simply works acceptably in every way this game required it to.
Xbox One Bluetooth: This one feels almost as nice in my hands as the 360, but the difference might be familiarity and isn't really a problem. The face buttons are slightly more tactile than the previous version. The D'pad feels way nicer than the 360, but it doesn't matter much in this test. The triggers are fat and soft, I do not like them but they didn't harm my performance. The sticks, however, are awful compared to the 360 pad. They are loose style, which harms precision aim on its own, but they also have a nasty dead zone that cannot be reduced. My aim was crap even after multiple runs (about 10 tries). I wasted noticeably more ammo, was hit more often, and even died on one run. For PC gaming, the 360 pad is superior to it in both function and price.
Logitech F710 wireless in X-input mode: This controller feels like a brick in your hands. Your fingers are oddly more inclined to sit on the bumpers than the triggers. The triggers themselves have a surprisingly harsh resistance. That resistance helps control the analog function of the triggers more precisely, but isn't really put to the test with Bulletstorm. The other buttons are really clicky and sharp feeling and thus very responsive. The D'pad is an awesome 4 switch design, I love it but it isn't really tested here. The sticks are a mystery to me. They are medium resistance with a fairly long throw due to how your thumb sits directly above them. Yet, I found that increasing the game's sensitivity setting made these super sharp. I performed better with this controller than either of the Microsoft pads, even the 360. However, the controller itself is not pleasant to hold.
Dualshock 4 Bluetooth using default Steam support: Wow does this feel nice to hold. My thumbs naturally fall between the sticks and buttons making it easy to access both. The buttons are low profile and quiet, but responsive just like the other pads. The triggers are low resistance with high leverage, so they are great hair triggers as needed for this test, but probably not as good for analog use. The D'pad feels nice and smooth, but not so nice as the Logitech. The thumb sticks are fantastic! They are tight with a medium throw similar to the 360, but they have almost zero dead zone. My aim was significantly better than the Microsoft pads and slightly better than the Logitech. It is also super comfortable (for me at least.
So, the results surprised me a little. The Dualshock 4 is by far the winner for me. It performs the best and feels nice to hold. The 360 controller is a solid and inexpensive standard with no stand out features here. The Xbox One controller is comfortable, but the sticks are a sloppy loose mess. Finally, the Logitech works surprisingly well, but it's about as ergonomic as the original NES pad.
For modern games, I am a Dualshock fan now.
I used with and without gyro aiming, switching around the "d'pad" on it with the stick, adjusting sensitivity and dead zone, etc.
My aim with the right touch pad eventually feel into acceptable territory. The gyro aiming was either too sensitive and twitchy or too slow to be of any use. Everthing else about the pad is decidedly less efficient and functional than the other controllers. While aiming was more precise than the Xbox One controller, my overall performance was slower and worse by a large margin.
The Steam controller definitely takes last place behind the XB1.
The only really good thing about it is the 2 triggers on the bottom. I've always felt not having triggers on the bottom left controllers lacking. I mean, you have fingers right there doing nothing so it makes sense to have a few buttons there to make use of those fingers.
Yeah, the paddles on the grips are really nice. I also like the two stage triggers, they are satisfying. I just wish the rest of the controller supported them.
The F710 sounds like it may be worth trying on a racing game to see if the triggers help or hurt you. It sounds like they would have a more realistic feel as a gas and brake.
Terraria will display a circle shaped crosshair on screen when you're moving the left or right stick (Xinput). one caveat though. an anti-deadzone of 0.175 in steam input config is needed to test areas of the analog sticks that fall within Terraria's analog stick deadzone.
the item selected in hotbar determines how far the crosshair can move from the player character. the earliest item to increase this would be Wood Fishing Pole (chop down tree, craft workbench, place workbench, craft wood fishing pole)
the default steam input config for Terraria is mouse and keyboard. switch to a gamepad config to use Terraria's Xinput features. if the controller has xinput support, use steam controller configuration support anyway for the anti-deadzone feature.