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Báo cáo lỗi dịch thuật
- There are workarounds, of a sort, but they only do a half-@#%ed job of it. One is linked in the largest thread I mentioned. Basically it just instructs you in how to create your own custom skin which won't be overwritten every time Steam updates. It's a tedious process in my opinion, but at least somewhat helpful.
- If you go to the Steam Hardware Survey page you'll see that between 1360x768 (or whatever that standard size is/was) and 1080p users they make up the bulk of monitors used, at least by those who *report their hardware*, together accounting for roughly 2/3 of the results. Contrast that with those using 2560x1440p, which I believe is around 1.3%
- A bit less one third of those who report to the hardware survey are using multiple monitors. (Make of that what you will. It seemed an astoundingly high figure to me, but I'm willing to accept that it *may* be indicitave of the overall usage.) Of these the majority (upwards of 90%) report using three 1080p monitors.
- The Hardware Survey can't necessarily be said to be representative of the average user, or even the general population. It's a rough indicator, but since it's voluntary and not everyone uses it the numbers given are only estimates. Still, if Steam is using it as a barometer for what the most common hardware is, which seems likely, it might explain why they've been sooooo painfully slow to implement native DPI-scaling. From their POV, it may simply not appear to be worth it even at this late date. I was surprised to see that less than 2% of those reporting were using 1440p monitors, honestly. I expected it to be a good deal higher.
- My personal feelings are that it's still way overdue. Even at 1080p the UI isn't very pleasant to try to read, and at 1440p and above it's downright horrendous as far as I'm concerned. And given that Steam has issued dozens of updates over the last few years, many of them implementing far less useful and/or widely used features or options, I don't think there's any good excuse for them not having done it by now except laziness or perhaps the fact that it doesn't do anything to immediately increase revenue. Cynical, perhaps, but that's my take on it.
TL/DR: there just don't appear to be "enough" people using hi-res setups at this point in time for Steam to bother themselves implementing native DPI-scaling.
Thank you for the info, I agree totally with you. And thanks for info on skin option.
One other thing is that Steam system information reports my monitor resolution as 2194x1234, it might have to do with that I use scaling at 175%. I wonder if this is the resolution that is reported to steam hardware survey.
If they get the resolution totally wrong in their survey they won't know what the actual resolution people have on their monitors when they use scaling.
You're welcome. As far as the skin goes I tweaked mine, but it is tedious. Basically I upped all font sizes by 4, for simplicity's sake, and there are several dozen to change. Changed 17 to 21, 14 to 18, etc. It's hideous, to be honest, but better than squinting at the screen.
I use a 2560x1440 monitor but don't participate in the survey. Steam bizarrely sees this as 1707x960, when I click Help/System Information. Go figure. Anyway I've got Windows set to 150% scaling, because for me anything above that doesn't look good at all. Most apps react well enough with it, though I get the occasional weird webpage response.
This particular issue isn't the sole reason, but for this and many others I quit giving Steam money in any form almost 2 years ago and don't regret it. No games, no Steam keys from other sites, no cards or crates or gems or what have you. If nothing else I feel better for having ceased funding them, and who knows maybe if enough people end up doing the same they'll actually respond. It doesn't seem like anything other than a revenue decline is going to get through to them, but that's only my opinion and I don't expect everyone to share it.
Cheers!
ps: maybe valve devs do not know how to do that? :D here is helpful info - https://msdn.microsoft.com/en-us/library/windows/desktop/dn469266(v=vs.85).aspx
(I have written commercial auto-scaling desktop apps in VB6 and it adds significant development cost. One reason is the need to test on a multitude of hardware and o/s variations. Autodesk has a product that handles rescaling for computer games so there is a need for rescaling.)
That does not help users who experience small Fonts and everything being small and not scaling when it comes to Steam In-Game Overlay.
For users who finding the Steam UI too small at higher resolutions above 1080p; please try launching Steam in BigPictureMode and then launch your Game. The in-Game Overlay via BPM is different then the normal one, and actually scales quite well for say, 2160p
Looks as if they haven't. This is ridiculously stupid. Steam is huge. Why is this being overlooked by them. Very unprofessional.
This does nothing for me.
That worked for me, thx a lot.
BTW make sure you restart steam in order for it to work, and also its gonna be smaller because of no scaling.
Why does that work for some people and not others?
Windows DPI has zero effect on Steam Client / In-Game Overlay
Shame on Steam.