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Relatar um problema com a tradução
most of rest on gpu
post effect some forms are gpu and some cpu depends
Like new battlefront in fps graph show cpu fps and gpu fps bottleneck, you can lower certain settings to compensate
Physics
geometry might be GPU based now
Post processcing and post fx are mostly cpu some post fx is shader based of gpu
Population density or any NPC or AI or player on screen is definitly CPU based
It's not as simple as "This setting need beefy CPU"
All "settings" are GPU related, it comes down to game engine which it prefers more, CPU or GPU.
Games that have alot of physics, AI, those tend to be more CPU-dependent
This is why you go for i5 or i7, nothing less.
If OP would like to ask a more specific question; for example
"Out of this list of Games, which are more CPU-dependent"
That would be something we could answer much more clearly.
Are you building a new system?
A lot of what you listed is done with shaders. Shaders are executed on the gpu. However, the CPU is the one controlling everything, sending data to the shaders and doing the draw calls.