gojo satoryu 16/out./2017 às 22:38
CPU and GPU dependant tasks in games
Can someone please tell me which of those settings are CPU intensive, GPU intensive and which are both, sorry for the long list

Texture Quality
Shader Quality
Shadow Quality
Anti Aliasing (FXAA, MSAA, TXAA, SSAA, SMAA, MLAA, EQAA, CSAA, FSAA)
Anisatropic Filtering
Texture Detail
Decal Quality
Grass and Leaves
Draw Distance
Particles
Physics
Tesselation
Screen Resolution
Ambient Occolusion
NVIDIA Hair Works
Pure Hair
Reflection
Bloom
Depth of Field
Lens Flare
God Rays
Fog Quality
Popultion Density
Population Variety
Distance Scaling
Dynamic Lightning/Shadows
Post FX
Dynamic Foliage
Geometry
Terrain
Environment
Vegetation
LOD FactorTexture Quality
Shader Quality
Shadow Quality
Anti Aliasing (FXAA, MSAA, TXAA, SSAA, SMAA, MLAA, EQAA, CSAA, FSAA)
Anisatropic Filtering
Texture Detail
Decal Quality
Grass and Leaves
Draw Distance
Particles
Physics
Tesselation
Screen Resolution
Ambient Occolusion
NVIDIA Hair Works
Pure Hair
Reflection
Bloom
Depth of Field
Lens Flare
God Rays
Fog Quality
Popultion Density
Population Variety
Distance Scaling
Dynamic Lightning/Shadows
Post FX
Dynamic Foliage
Geometry
Terrain
Environment
Vegetation
LOD Factor
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Exibindo comentários 115 de 16
Gen X 16/out./2017 às 23:11 
physics if non nivida on cpu
most of rest on gpu

post effect some forms are gpu and some cpu depends
gojo satoryu 16/out./2017 às 23:23 
I need more info
Gen X 16/out./2017 às 23:25 
what r u trying to do?
Bad 💀 Motha 17/out./2017 às 0:13 
Many Games are hard-coded to require hefty CPU power; you can't get around that.
Gen X 17/out./2017 às 0:19 
In some games you can lower cpu settings and max gpu settings if your heavier on gpu then cpu

Like new battlefront in fps graph show cpu fps and gpu fps bottleneck, you can lower certain settings to compensate
gojo satoryu 17/out./2017 às 0:31 
Exactly I need to know which settings use cpu a lot
Gen X 17/out./2017 às 0:35 
Particles
Physics
geometry might be GPU based now
Post processcing and post fx are mostly cpu some post fx is shader based of gpu
Population density or any NPC or AI or player on screen is definitly CPU based

Bad 💀 Motha 17/out./2017 às 0:37 
Escrito originalmente por Poop:
Exactly I need to know which settings use cpu a lot

It's not as simple as "This setting need beefy CPU"

All "settings" are GPU related, it comes down to game engine which it prefers more, CPU or GPU.

Games that have alot of physics, AI, those tend to be more CPU-dependent
This is why you go for i5 or i7, nothing less.
Gen X 17/out./2017 às 0:41 
Escrito originalmente por Bad_Motha:
Escrito originalmente por Poop:
Exactly I need to know which settings use cpu a lot

It's not as simple as "This setting need beefy CPU"

All "settings" are GPU related, it comes down to game engine which it prefers more, CPU or GPU.

Games that have alot of physics, AI, those tend to be more CPU-dependent
This is why you go for i5 or i7, nothing less.
Most of the settings he listed yeah but the ones I singled out in general are CPU related, especially AI and p layer count
Bad 💀 Motha 17/out./2017 às 0:43 
All of those can be GPU accelerated; so overall it comes down to the Game Engine itself.

If OP would like to ask a more specific question; for example
"Out of this list of Games, which are more CPU-dependent"

That would be something we could answer much more clearly.
gojo satoryu 17/out./2017 às 0:43 
Escrito originalmente por Bad_Motha:
Escrito originalmente por Poop:
Exactly I need to know which settings use cpu a lot

It's not as simple as "This setting need beefy CPU"

All "settings" are GPU related, it comes down to game engine which it prefers more, CPU or GPU.

Games that have alot of physics, AI, those tend to be more CPU-dependent
This is why you go for i5 or i7, nothing less.
I would go for i5 or i7 if I had money
gojo satoryu 17/out./2017 às 0:44 
I know which games are cpu dependant because I monitor the cpu load

Escrito originalmente por Bad_Motha:
All of those can be GPU accelerated; so overall it comes down to the Game Engine itself.

If OP would like to ask a more specific question; for example
"Out of this list of Games, which are more CPU-dependent"

That would be something we could answer much more clearly.
Bad 💀 Motha 17/out./2017 às 0:44 
Escrito originalmente por Poop:
Escrito originalmente por Bad_Motha:

It's not as simple as "This setting need beefy CPU"

All "settings" are GPU related, it comes down to game engine which it prefers more, CPU or GPU.

Games that have alot of physics, AI, those tend to be more CPU-dependent
This is why you go for i5 or i7, nothing less.
I would go for i5 or i7 if I had money

Are you building a new system?
gojo satoryu 17/out./2017 às 0:45 
No
SmollBrain 🏹 17/out./2017 às 2:34 
Escrito originalmente por Poop:
Can someone please tell me which of those settings are CPU intensive, GPU intensive and which are both, sorry for the long list

Texture Quality
Shader Quality
Shadow Quality
Anti Aliasing (FXAA, MSAA, TXAA, SSAA, SMAA, MLAA, EQAA, CSAA, FSAA)
Anisatropic Filtering
Texture Detail
Decal Quality
Grass and Leaves
Draw Distance
Particles
Physics
Tesselation
Screen Resolution
Ambient Occolusion
NVIDIA Hair Works
Pure Hair
Reflection
Bloom
Depth of Field
Lens Flare
God Rays
Fog Quality
Popultion Density
Population Variety
Distance Scaling
Dynamic Lightning/Shadows
Post FX
Dynamic Foliage
Geometry
Terrain
Environment
Vegetation
LOD FactorTexture Quality
Shader Quality
Shadow Quality
Anti Aliasing (FXAA, MSAA, TXAA, SSAA, SMAA, MLAA, EQAA, CSAA, FSAA)
Anisatropic Filtering
Texture Detail
Decal Quality
Grass and Leaves
Draw Distance
Particles
Physics
Tesselation
Screen Resolution
Ambient Occolusion
NVIDIA Hair Works
Pure Hair
Reflection
Bloom
Depth of Field
Lens Flare
God Rays
Fog Quality
Popultion Density
Population Variety
Distance Scaling
Dynamic Lightning/Shadows
Post FX
Dynamic Foliage
Geometry
Terrain
Environment
Vegetation
LOD Factor

A lot of what you listed is done with shaders. Shaders are executed on the gpu. However, the CPU is the one controlling everything, sending data to the shaders and doing the draw calls.
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