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Does not matter if your game is a 60 bucks title or in your case, Free To Play.
So you need to cough up the 100 dollars if you want to publish your game on Steam, no way around it.
Fuuuuu, that hurts, so bad... well alright then, thanks for the reply.
Also, making, hosting and distributing the game from your own site will likely cost more on a yearly basis and be a recurring fee. $100 for unlimited hosting and downloads is a good deal.
Yes because steam should totally use their bandwidth and their time to distribute your product for free......
I also recommend itch.io . They are a great place for indies.
Dates.
To have a title on the store, yes.
Why? Do you expect steam to provide you with a store page, forums, storage, bandwidth, etc for free?
I just want to say that what he was saying is that $100 in others currency (third world currency specifically saying) is a huge value. I agree with all you said but that answer is not very cohese with what he said.
But its not Valve problem, so that is nothing to do here.
Valve could be generous reducing price for third world devs (in fact, I believe they already do it) but they arent obligated at all and would probably bring alot of other problems :v
(and to set numbers; $100 on my country currency is like 2/3 of a minimum wage. But I just check and in fact, Valve is charging only half of the value on my currency aparently, still 1/3 but is much better, god bless G.)
You can read more about that here
$100 per game