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You also have a setting to allow for gsync to work with fullscreen and windowed applications, or just fullscreen applications.
DisportPort cable only (version 1.3 or better).
Grab the latest drivers, if required:
http://www.geforce.com/drivers
Then under Control Panel > Nvidia Control Panel, you will find the G-SYNC settings to enable.
Select “Enable G-SYNC for windowed and full screen mode”.
Depending on the monitor (check monitor builtin menu for settings too), some require you to enable G-SYNC on that end first, others will be automatically enabled, if valid cable and graphics card.
So long you get 30FPS or more, G-SYNC will keep in sync and gameplay is as smooth as butter. No tearing or stuttering at all. My eyes don't play games and I have better than 20/20 vision due to Lasik - so yeah I would probably notice it, if it was. G-SYNC is designed to fix that.
This might help explain it:
http://www.geforce.com/whats-new/articles/g-sync-gets-even-better
Gsync will still sync refresh rates under 30hz.
Also, it does not change the fact that it is still 30hz. If 30 fps was unplayable to someone, changing refresh rates down to match will not make the experience that much better... As you still get the same amount of visual information. The only thing that Gsync does is eliminate screen tearing with low latency.
I think you misunderstood. They didn't change the way vsync operates, but rather the way gsync handles when it reaches the max refresh rate.
Originally, once your refresh rate reached maximum, Gsync would disable and vsync would enable. You still get the input latency that vsync is known for. The change they did was the ability to disable vsync, to which gsync would now disable at max refresh and run without any synchronization.