TJ Burke Jan 23, 2017 @ 5:50pm
g sync settings
so i have a g sync monitor with a gtx 980 gpu...144 hert refresh rate monitor. what setting should i have on. like vysnc on or off?? whats the best possible set up.

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Showing 1-7 of 7 comments
Revelene Jan 23, 2017 @ 6:12pm 
You can use vsync, if you wish. Personally, I believe it defeats the purpose of having a low latency sync. I'd rather use a frame limiter, if the frames go over the maximum refresh rate.

You also have a setting to allow for gsync to work with fullscreen and windowed applications, or just fullscreen applications.
Azza ☠ Jan 23, 2017 @ 6:19pm 
V-SYNC off... This is a frame rate cap to 30, 60, 120Hz. You don't need it, as G-SYNC syncs your monitors refresh with whatever the graphics card can dish out, for example 89FPS = 89Hz (not 60Hz with V-SYNC enabled). Therefore V-SYNC will likely just restrict your max performance.

DisportPort cable only (version 1.3 or better).

Grab the latest drivers, if required:
http://www.geforce.com/drivers

Then under Control Panel > Nvidia Control Panel, you will find the G-SYNC settings to enable.

Select “Enable G-SYNC for windowed and full screen mode”.

Depending on the monitor (check monitor builtin menu for settings too), some require you to enable G-SYNC on that end first, others will be automatically enabled, if valid cable and graphics card.
Last edited by Azza ☠; Jan 23, 2017 @ 6:22pm
TJ Burke Jan 23, 2017 @ 6:47pm 
Do your eyes ever play games with you?? Making you think you see screen tearing when it's not there??
Azza ☠ Jan 23, 2017 @ 7:19pm 
Originally posted by bcschmid:
Do your eyes ever play games with you?? Making you think you see screen tearing when it's not there??

So long you get 30FPS or more, G-SYNC will keep in sync and gameplay is as smooth as butter. No tearing or stuttering at all. My eyes don't play games and I have better than 20/20 vision due to Lasik - so yeah I would probably notice it, if it was. G-SYNC is designed to fix that.

This might help explain it:
Last edited by Azza ☠; Jan 23, 2017 @ 7:21pm
Kaihekoa Jan 23, 2017 @ 7:54pm 
If Gsync is enabled, vsync behaves differently than on non-gsync monitors. If gsync and vsync are both enabled in the control panel, when the FPS is greater than the monitor's refresh rate vsync on acts as a framerate limiter. If vsync is not enabled, then you will get screen tearing at framerates higher than the maximum refresh rate. These changes were noted in a previous driver update.

http://www.geforce.com/whats-new/articles/g-sync-gets-even-better
TJ Burke Jan 23, 2017 @ 7:58pm 
Your right I think I'm just being crazy. It's smooth as butter! Thanks for the video
Revelene Jan 23, 2017 @ 9:32pm 
Originally posted by Azza ☠:
Originally posted by bcschmid:
Do your eyes ever play games with you?? Making you think you see screen tearing when it's not there??

So long you get 30FPS or more, G-SYNC will keep in sync and gameplay is as smooth as butter. No tearing or stuttering at all. My eyes don't play games and I have better than 20/20 vision due to Lasik - so yeah I would probably notice it, if it was. G-SYNC is designed to fix that.

This might help explain it:

Gsync will still sync refresh rates under 30hz.

Also, it does not change the fact that it is still 30hz. If 30 fps was unplayable to someone, changing refresh rates down to match will not make the experience that much better... As you still get the same amount of visual information. The only thing that Gsync does is eliminate screen tearing with low latency.

Originally posted by Kaihekoa:
If Gsync is enabled, vsync behaves differently than on non-gsync monitors. If gsync and vsync are both enabled in the control panel, when the FPS is greater than the monitor's refresh rate vsync on acts as a framerate limiter. If vsync is not enabled, then you will get screen tearing at framerates higher than the maximum refresh rate. These changes were noted in a previous driver update.

http://www.geforce.com/whats-new/articles/g-sync-gets-even-better

I think you misunderstood. They didn't change the way vsync operates, but rather the way gsync handles when it reaches the max refresh rate.

Originally, once your refresh rate reached maximum, Gsync would disable and vsync would enable. You still get the input latency that vsync is known for. The change they did was the ability to disable vsync, to which gsync would now disable at max refresh and run without any synchronization.
Last edited by Revelene; Jan 23, 2017 @ 9:34pm
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Date Posted: Jan 23, 2017 @ 5:50pm
Posts: 7