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I am curious about multiplayer cheaters.
Hello, as the title says, why do people cheat in multiplayer games? They bring nothing but frustration and anger to the match. Sure there are other toxic players, but at least they don't cheat. I want to know what drives them to cheat on multiplayer games, despration, losing way too many times, or even just pure rage?

Now, there are cheaters who actually make a game fun to play, but those are super rare to encounter, like an extremely rare item in an MMO.

So with that in mind, any opinions on the subject?
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16-19 / 19 のコメントを表示
ashkdahkshdasiuahsk
Luna Wolf の投稿を引用:
I remembered this article from years ago and decided to find track it down, maybe this will help. http://kotaku.com/5919160/one-shot-one-kill-no-skill-why-a-regular-gamer-started-paying-to-cheat-at-video-games

Actually thanks for the article Luna. I DID find it interesting and I think the main protagonist was typical of a lot of cheats - part chip on shoulder, part revelling in power.

What gets understated is just how much this annoys fellow gamers and damages gaming. Gamers who are being blatantly cheated quit and are less likely to spend their money in future.

Certain games (Titanfall for example) I wish I could play against JUST bots. I think that the holy grail of gaming shouldn't be VR but AI that mimics human in its versatility and falibility.

To that end it's worth sampling "Depth" and "Talisman". The first - an asychronus FPS/ melee game has bots which always make me happier (as a diver) than most players. Talisman, whilst flawed, shows how the devs have developed AI that, with some errors, can navigate a very complex board game.

S.x.

@gallifrey
I don't necessarily agree with your interpretation, but arguing for or against it here legally, is a moot point. Unless there is precedent set within the UK, based on it's ambiguous terminology, it's a fairly murky area.

An an example, map hacks are 'merely' done by rendering information that the server is naturally sending your client. 'Reading' that information is in no way illegal, as you can monitor any traffic on your network, distributing said 'hack' would be, but rendering it on your own pc? The target in this scenario is your own computer and the act has never been applied to such, but rather others property whether it be servers, networks, databases, computers etc. Of course if the game has anti-cheat how that's bypassed could very well make all the difference.

Then you have something simpler, a macro. Is a macro illegal? It can certainly give an unfair advantage, but in this case you're not 'doing' anything with the game's data. Editing a value stored in your RAM? Impair the operation of, could be interpretted a vast amount of ways.

There's also the issue of it being infinitely harder to conclusively prove. To ban an account it only requires reasonable suspicion (not even this technically), to convict it requires beyond a shadow of a doubt. It's two very different levels of proof. It's honestly a direction I'd rather not see the industry choose to go in, especially considering the 'hes a cheater' mentality prevelant in online game's and the extremely fallible nature of cheat detection. That being said, I am all for them aggressively pursuing any distributor of cheating software for multiplayer (and only multiplayer) games.
最近の変更はlilcoffeebeanが行いました; 2017年3月8日 5時38分
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16-19 / 19 のコメントを表示
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全スレッド > Steam 掲示板 > Help and Tips > トピックの詳細
投稿日: 2017年3月7日 21時47分
投稿数: 19