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Not the help forums.
Considering that VAC won't ban based on gamer reports and the fact that bans show up on users profile only when these users log in to their accounts. So smurf accounts or long time offline accounts won't show any bans untill the user log in to his account again...
Yet little can be done as long the system is so open thanks the added workshop. It quite saddens me since I have seen some great games abandoning their followup, cuz they couldn't hit even 10 000 sold copies for the first.
we can make them waste their money by getting more of them banned more often.
I like what this guy had to say, the video is on point. I hope he does some overwatch videos next and commentates on what "the suspect" is doing that makes him legit, or probably hacking.
a million accounts a year is what 15 dollars an account x1 million accounts banned a year? that's 15 million dollars theyre making by keeping hacks alive.
http://store.steampowered.com/app/730/?
So when a cheat-downloader gets banned and he open up a new steam account and re-buys CS GO to keep on cheating the number of bans goes up but the number of cheats stays more or less the same...
Also we can assume that eventually the VAC banned will rebuy the game. Valve chopped the wood under himself when they thought out this whole microtransaction business in CS GO. But guess it brings cash, but I don't want go deep into this.
I agree completely, but we have "overwatch" its ultimately in our hands to decide whether that guy is cheating or not. I think more people should educate themselfves on spotting hackers easier. that's why I like the video this guy posted
And pissed for the reason I mentioned above, great games from small developers being dropped for financial reasons, while million of VAC banned accounts get abandoned.