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Use an FPS limiter, not V-Sync, it introduces input lag.
No it's not. There's no difference, you're outputting 60 frames thanks to the hzs.
Because you have v-sync activated, that introduces input lag
Unless you're distracted by tearing. Then you should use Vsync.
You do, however, get less visual input latency with higher frame rates.
Visual tearing is also less noticeable with higher frame rates and in increments relative to your refresh rate.
Vsync limits frame rate and synchronizes frames for a tear free experience. This process also takes time, which results in added input latency.
Many people, including me, do not like vsync and prefer alternative ways to eliminate screen tearing. Personally I like adaptive sync technologies, and use Gsync.
If you are having tearing with vsync on, then something is amiss as that is not normal operation.
I think you misunderstand my statement.
In an ideal scenario, similar to how people say "in a perfect world".
That specific statement was also about visual fidelity.
> More FPS is good.
Will you see more frame per second? No, when a refresh rate is 60hz it's going to be 60 FPS, but it's not the idea to stay at or close to 60 FPS, as you might notice some stutters.
> Are frame limiter, or V-Sync good?
Depends on the games, for example, Skyrim you must leave it lock at 60 FPS, any higher, and you can see some strange events happening, or gaming breaking issues.
Keep in mind these things can cause issues to some games when you have them on, which is why no one ever recommends putting limits, or V-Sync on most FPS games, because you don't want to have stutters.
> How to get higher refresh rate?
Get a monitor that has a higher refresh rate.
60 FPS at 60hz, with a frame time of 16.67ms, is most certainly the idea and will not stutter. Stutter is when something is wrong, not when everything is ideal.
If using a frame limiter or vsync causes stutter, then something is wrong and you need to find out the issue. That is not normal.