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It basically encrypts the game, does some shady crap to which the full effects are unknown, and most importantly, when the servers are dropped all games using it will be entirely unplayable. This already happened with SecuROM, as many games that were never patched to remove it are now broken forever (without morally dubious action, at least), effectively punishing the buyer while pirates have a better experience.
Steam got it right to begin with, at least when it actually worked. Beat piracy by offering the better service. Just look at GOG, people will willingly take Steam DRM just because Valve mastered its convenience. When I buy a Steam game, that DRM feels like a good thing with the community features, in-home streaming, all sorts of things that actually benefit the legitimate buyer. It's what uPlay and Origin missed at first, and have pushed to fix over time. I'd personally prefer for a short launch of online DRM for a few months, with a set date for patching out the servers... that way, launch week is protected and legitimate customers aren't hurt too badly.
Don't forget that they patched doom to remove denuvo without much problems it seems and the servers didn't even shut down, they could easily do this if this happens.
This encryption seems OK as long as the game works which it always has if you got internet.
As is. Deneuvo isn't really that bad. and it's basically better than the 100% privacy proof option that already exists.