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Personally, I like a good mix of styles. It's nice to see some that are easy and you'll tend to get without trying, and it's nice to have the ones you really have to work for, or the ones that encourage you to try playing the game a different way than you would normally. It gives you a sense of progression, of the system acknowledging you.
I think one thing that's good about achievements on Steam is that you can see what percentage of players have each achievement, so you can know which rare (and hard to get) achievements you have. So for instance, I have the "Chief of Staff" achievement that only 5% of TF2 players have. The work I had to do to get 1 million heal points to unlock that achievement isn't diminished by the fact that 50% of people have "Race for the Pennant".
As you very well point out, achievements should be awarded for doing something relevant within the game not for using the menu / moving your character / insert some random derp action here....the hells is up with that?!? >_>
"stupid" easy achievements are there sometimes just to get a new player used to the system.
A cool one I remember from Halo 3 was you had to jump off a really high spot, where you would die when you landed. You had to break your fall by assassinating an elite. I thought that was kinda cool, much more interesting at least.
BTW guys, there are alot of difficult achievements. So just play games which are not The Maw.
Some games the achievements are silly cause you have to play several times...1 achievement is finish level 15 using only stealth and not killing anyone, then another is Kill all people on level 15....I rarely will play a game through 2 or 3 times just for achievements.