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For more powerful games, mods, etc. go with C++.
C and C# are rarely used now.
Python, not sure what that's used for.
The C, C# and C++ are most like CSS.
Taking this into account, i'd recommend C++.
Other than that I'd say C++, which is fast, but has a tendency to get low-level and messy. It's not a great language to dive into as a beginner, especially for making games.
Honestly though, there are pluses and minuses to all of those languages, and partly I'm only recommending those two because they're what I know.
Bear in mind that neither of HTML or CSS are programming languages, so don't expect any of the skills to transfer over.
It's pretty big in the bioinformatics community, and general data wrangling. The first version of Bittorrent was written in it. They're teaching it to the first year Physics undergrads at my university.
None of them are anything like CSS. Unless C-like means "has curly braces and semicolons". Which Java does too, FYI.
you gotta crawl before you can walk dawg. besides, OOP is depcrated. The future is functional programming!*
*says this every 10 years eternally
en.m.wikipedia.org/wiki/List_of_Python_software
This is nonsense. I won't rob you off the opportunity to become a better programmer by explaining this. Go and figure it out, and you'll have improved as a coder when you work out the answer for yourself.
As for the question, I think Python is the best choice to learn programming today (Ruby's nice too, but Python has more material for beginners and the community is larger). It's not so much about the language you learn, but about concepts and the fundamentals. Once you "get" the basics, you can pick up other languages with relative ease (this isn't so different from human languages, actually -- once you have learned two, the third and fourth are far less challenging).
Python also has PyGame, if you want to learn by writing a game. Having a specific project in mind makes it more fun (and also easier) to learn, though you should first work through a beginner book. I'd recommend the Python book from the "Head First" series by O'Reilly. It is really good and not as dry as most text books on programming.
Once you are decent with Python (understand the basics, etc.), I'd look into C. Not C++ yet, just plain C. Then C++, if you actually feel you need anything other than Python. C# is Windows-centric (Mono aside), and Java is ... well, I guess they teach that at universities these days. I'm not a fan. I actually quite like PureBasic for very quick results, but it isn't free and people tend to wrinkle their nose at anything that's Basic. I grew up with Basic dialects in the 1980s, before peeking into C, so perhaps that explains my fondness of the language family.
If you want a well-rounded programming background, you can toy some with Smalltalk and Haskell, but save that for later. ;)
Every single person who learns coding has a preference for one or the other (or else there would only be "one true language"), based on what they learned first, how their brain works, or what they have been told is best for the job (and, sometimes, just because they like a particular language more).
The trick with learning programming is to NOT FUSS OVER DETAILS, until you get to the point that you know WHY those details matter. Don't fuss over which compiler, which language, which version of the language (C99? C++0x?), or any other details until you're in a position to judge for yourself.
Learning to program is a strange thing - like learning another language so you can talk to computers. Imagine wanting to learn a real-life language. You could learn Chinese and talk to the most people on the planet (more Chinese-speakers than any other). Or you could learn English and talk to the most countries on the planet. Or you could learn French because it's close to your native language. Or you could learn German because it has a grammar that you understand easily and find it DIFFERENT to your native language. There is no one right answer in ANY of these things, it all depends on YOU.
And you won't find out until you learn one and see how it differs from the others for yourself.
P.S. I'm a games programmer, programming on everything from the GP2X (a Linux handheld console once popular in Korean schools) up to Windows 8, since DOS assembler and through to .NET languages on modern desktops, and Java on Android. My preference is to program in C - specifically C99 - despite being able to program in a myriad of languages since I was about 8 (I taught my own teachers PASCAL and FORTRAN, after they tried to teach me BASIC that I already knew, and was tinkering with C and x86 assembly back before Windows even existed as a mainstream platform).
To suggest a language like C is dead is to parrot-repeat things you've heard ("goto is bad, you know!") without actually looking into things yourself. C++ incorporates all of the C standard. So C++ is "learning C and some more on top". (And the Linux kernel contains other 100,000 instances of "goto label" in some fashion). And today I can still easily get a modern C compiler, to compile against modern Windows API (which still use C calling conventions!), and every library you point at (DirectX, OpenGL, etc.) I can interact with it in C (and almost all libraries use C just because it's easier to integrate with a binary library using C conventions than it is anything else) without any hassle. In fact, I'm writing a game now, in C99, that has everything from network communication, to SDL and OpenGL graphics options, to controller input, to online activation, to you-name-it, and it's all in C and interfaces with libraries through C.
So please, don't become ignorant like some parrot-fashion people - just find what you can, get it set up so you can work with it (I like Eclipse and MinGW but the setup is tricky and you might find an all-in-one compiler/linker/IDE for your language is easier to start you off), and start programming on it. If you get to the point where you try another language, I'll be amazed (honestly, programming isn't "fun" for the first few years unless you're very dedicated). And at THAT point, you're in a position to judge what's best for you.
I personally started my dip with Pascal so long ago. You need to learn how to procedurally write code to understand programming before diving into Object Oriented Programming (OOP), anyone who says otherwise is full of sh*t. You can't design objects if you don't know how code works in the first place. There is tons of free old programming programs to just screw around with and learn the basics of programming. Once you learn the basics and do a few projects procedurally you can jump into OOP. If you want a solid game you need to learn OOP not only for saving time but for stability, if you write the same code over and over in different places when you change one piece you need to change all of them. In OOP you only need to change the class function/method, one change used in many places, the absolute benefit of OOP.
Really what it comes down to is try different programming languages until you find the one that fits you, there is no right or wrong. In the industry C/C++ is the standard, but there is many branches of Java and Python programmers. Check out XNA if you are interested in programming for xbox live. Flash and ActionScript is becoming obsolete with HTML5 but it is also another choice to go with althought not a free one but it will help you understand more than just programming as it will teach you how to animate and program animations.
In the end find what works for you then stick with it.