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Rapporter et problem med oversettelse
-edit, and asking indie developers that are usally like 1-3 people made games to then butcher down there game to release a demo for something that probly costs under 10 dollars anyway is kind of insane... lol.. most of those peoples games are probly programmed in such a way, releaseing a less-content version would probly breake the entire game lol..
You can also, y'know, discuss the game with other people on forums.
1. people can see if the game runs
2. so people can make sure its a fun game
and 3. a demo is the best form of advertisement all the videos in the world wouldnt have convinced me to buy xcom EU but the demo sold it to me.
and these are just my thought on the subject
Nothing beats playing the game.
Just because it's the best option doesn't mean it's the only option, and the "problem" you stated in the opening post has nothing to do with you being able to personally try out the game.
Adding a demo can be a lot more work than it seems, especially for indie developers, which seems to be your main gripe.
What?
Though I've had plenty of times where I played a demo, bought the game because of it, then didn't like the game.
But it would help you avoid the ones that are complete crap. Maybe that's why they don't make demos much anymore, neh? Makes you think. Nope, they'd rather you bought it before you found out how ♥♥♥♥♥ it is.
Demos rarely represent a game properly. Plus, they are typically dated because the code base is different and many studios do not have the resources to maintain and regularly update a demo.
There are products were "demos" work well, like the previews for ebooks in the iBook's store (basically 5-10% of the book), or the food samples in supermarkets. For games, this is different.
I agree wholeheartedly, Demo's should be REQUIRED for all Steam Games.
Essentially, we kind of have this in the Steam Refund now, but this in itself is flawed as if you buy today...and only get to play in 2 weeks time...(yknow...life), while almost every new release these days is plagued with bugs and online service downtime...your 4 hours limit can disappear just as quickly!
I think its brave and shows confidence in your product to allow Demos. I've decided against many games this way, but have decided FOR so many I'd not have even bothered with as well! My favourite has to be Demo designed levels, specifically showcasing and limiting play. But a time locked variation works great on certain games especially RTS.
Watching someone else play is not equivalent to playing the game yourself.
Besides, it's been proven plenty of times that demos lower profits because they are often enough for some people to get their fix. You see this same type of behavior in f2p games.
And then people wonder...