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Báo cáo lỗi dịch thuật
I don't think you have recourse
Sounds frivolous
Is this Billy Mitchell?
We are currently representing over 500 clients in this case and our idea is to work together alongside firms from others parts of the world. The least we pretend is Steam to stop operating in our country since their new terms update are highly unconstitutional. Purchases made prior to this update should be refunded if requested and/or be given proper ownership separately from Steam platform.
This is the biggest scandal in video games history and we should all unite until proper resolution. Needless to mention terms and license agreement have no legal value at all outside the US. It's common sense.
edit: you guys are so schizo. a 30% fee on all games is obviously predatory- they do nothing of the work to develop the innumerable games on their platform! Any arbitrary game from the top selling games likely has a larger codebase than the entirety of steam's ♥♥♥♥ website. holy bootlickers.
Bucher Law PLLC Privacy Policy - FOURTH SENTENCE
"We do not actively collect Personal Information for the purpose of sale (i.e. we don’t sell customer lists)"
People really need to learn a bit about how business works. and if you think 30% was predatory.. many you'd have died of shock to know what dev/pubs lost selling through retail stores.
Pretty much.but they gotta double down.
I mean considering this was for a change that basically gave them more rights as consuimers one wonders what the logic is.
"How darre STeam Empower my rights as a consumer!"
No, that's the cost of distribution. Valve are a business providing a service. Developers/publishers pay for that service. Please learn how distribution works, also look up mark ups in stores. 30% is nothing compared to the mark ups of some products you're happily buying.
You'd be better off in small claims court. Valve won't even bother to show up and you'll save a fortune.
Consumers don't have any standing to complain (or sue) about the 30% fee, we're not the ones who pay it.
It's not something that is even remotely interesting for consumers to think about. Cause a lower cut does NOT mean better or cheaper games. We've had that story everytime distribution changed or new stores open up.
Traditionally, like authors, developers were lucky to see even 5%. The distributor took 50 to 60% -- the cost of getting product onto shelves, stores perhaps 10 to 20% for their profit (an incentive to actually stock the product). The publisher took what was left and then trickled down the 5% or so to the developer. The developer's percentage varies depending on how much the publisher bank rolled them during development. This is still true today, when it comes to physical publishing.
When you take that into consideration, you can see why game publishers prefer digital, the cuts are more in their favour.
Incidentally, when you see a store selling accessories, such as mousepads, their markup is around 90% of the distributor's price. Most people really don't have a clue as to the actual worth of what they're buying. They just want to jump on the complaint bandwagon started by clout chasers who are equally in the dark.