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HOWEVER
Most games on PC are designed around Xbox prompts. Meaning if it says "Press A", On your switch controller it will be the "B" button from a physical equivalence perspective
Now of course you could, in theory, have the "press A" be the "Press A" that is on the switch pro. But given most players would be used to the xbox layout, they'd be pressing "B" and wondering 'what the heck is going on'
Steam is basically going "ok we all know you're US players and are trying to emulate an xbox controller, so we're going to map the buttons as if they were the xbox layout".
Also don't htink of it as a 'button name' equivalence thing. Think of how playstation controllers are emulated. They don't have A/B so steam maps them to where players 'expect' the button press to be (yes I know many games now have PS prompts on PC we'll just ignore that).
So its more of trying to provide a consistent player experience across different controllers. Though yes for the switch pro, that does mean it really is confusing in a lot of ways. Its like the Stroop test but for controllers?
Most games on PC goes by Xbox layout for controllers, not many games uses playstation layout, and nearly none of them uses switch controller layout.
Steam emulates playstation and nintendo controllers as XBOX controller.
Game devs have to add playstation, or nintendo switch controller layout into the game, and if they don't that then means you can't switch layout how you wanted, there some games that allows modding to change layout, but again not all games can be modded for layout.