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As a fellow "older" gamer right here... OP, you are either projecting much or strangely meeting with a lot of unsavoury people to even have to get to the point of writing up an essay about something which supposedly don't affect you. Most of what you're written don't even have bearing with gaming directly and is more directed as society at large... I personally don't even bat an eye to any of that and if I had not felt like this post was directly targeted at me to get my attention I would not even have bothered to reply at all either.
Frankly, the whole OP feel like an introduction and I'm just kept waiting for the main course.
I would play the game, beat the game, then mod the game.
I don't mod every game I play anymore. Sad.
What I posted is common sense, lol. The only "people it's directed at" are the types that ache for all the world to know how great they are at whatever they're good at. This goes above and beyond video games. It applies to both them, and some folks' aching need for recognition regarding all sorts of avenues of expertise.
Case in point. See: The OP's 4th paragraph.
The whole "git gud" culture is bunk. Dismissing people with troll lingo and offering nothing in return doesn't solve sh*t. If you're that concerned about how well another male flexes at your favorite "sport" (because 9 times out of 10 this only occurs between males in the most undeniably, honestly, dismissively homoerotic fashions ever, lmfao), help him "get good" so you can stop "obsessing over him all-the-ding-dong-day" all your life," LOL.
When it is meant to be applied is when someone is trying to blame the game for their own faults and flaws.
Like if the game hands you as shield and basically says, "block or die," and you refuse to use the shield, only to die, then start crying about how the game is cheap and artificial difficulty because you CHOSE not to use the shield...
...that is when "git gud" is meant to be applied.
The credence I give to what sometimes unsavory people relatively describe as "hardcore gaming" comes large-and-by from that I was born and raised on the ORIGINAL video games, at least, starting from the mid early 80s period of Commodore 64 fame. "Hercules," C64 version? I'd have NEVER had the reflexes necessary to play it. The Boulder Dash games? I knew them like the back of my hand, and when my plans failed, I was prone to literally chuck the joystick over the computer room desk. Sometimes I did...
https://www.youtube.com/watch?v=7715fpLelHI
https://www.youtube.com/watch?v=FiEVfa1OK_o
I'm not saying there's zero place for wanting to be great at something challenging. Take this thread as an older person's perspective on gaming from a distant viewpoint that most younger people would likely scoff at.
Most young people, even tons of older people, want to "be the badass." They want to know that if someone walks up to them with a challenge, that person doesn't have a snowflake's chance in Hell at usurping them. And we have eSports to prove that there is a valid place for this manner of mindset to flourish in a profitable environment. I'm just here to say that in the most common gaming case, there is a video game purchase, and a regular person with free time. The game is hard, or casual, mildly difficult, or laughably easy, and regardless of the type of game it is, the goal of even having purchased it is to have fun with it.
Too often, we play these hyper-surrealistic games thinking "I'm that person. I've got to do or die. It's now or never." I think sometimes the photorealistic graphics don't help to deter from this subjective mindset, lol, but it's a facet that has more, less, or considerably more or considerably less impact on a gamer's perspective concerning what they play, mostly in the cases of movie-like triple-A games, if not movie-like indie games, lol. And, provided modern gamers can stomach original gaming graphics, lol, this needn't be the only case in which gamers verily engage a feeling of oneness with their games. I'm positive most indie game loving individuals bonded with - maybe not specifically the character per se, but the gameplay itself in particular, when playing Celeste. It's a title that requires the player's full attention, bar none, and doubly so on the harder stages/mode.
Reality itself has it that there will always be a place for the toughest of challenges. It's just that it needn't become a matter of toxicity between individuals.
I also understand that some folks actually warmly welcome that level of toxicity. It's like the feeling of a warrior in a colosseum surrounded by onlookers of intentions of varying scruples. Sometimes it's sad that people wish to be "thrown to the wolves" so to speak in such a manner, but I honestly understand that side of a man; even a woman, or other individual. People want to know that they've survived something they can equate to Hell itself, or at least something as close to Hell as they can feasibly imagine, to tell the tale. It's why we anticipate actually good video game releases. The struggle invigorates us.
God I need an Ayn Odin 2 Max...
I think you might like a recent release that came out just a week or so ago. 😊
https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/
And also, I dare say, that gaming is dying simply because the new gens is simply letting it die. As in, literally, they're asking for it to happen. Micro transactions? Would not be a thing if nobody buy them. Only online gaming/service? Would not be a thing if nobody was playing them.
But the good news in all of this is that there is the start of a small semblance of pushback from those gens. Finally. Probably way too late to save anything, but still...
I think it's less about the death of gaming and more about gaming changing into something different, lol.
Gonna burst your bubble dude: https://www.reddit.com/r/gaming/comments/7w2hxp/microtransactions_date_back_to_1990_with_double/
Microtransactions, didn't start with horse armor. They began with the arcade edition of Double Dragon 3, all the way back in 1990. And "DLC" practices carried on throughout the MS-DOS era in the form of buyable diskettes that you installed extra content for your games for. Commander Keen? Wolfenstein 3D? Duke Nukem 3D? Crystal Caves & Secret Agent? Blake Stone? All manner of Apogee, "Epic Megagames," and other companies' games that you had to "register" in order to obtain the "full game?" How soon people forget...
This didn't start with the Playstation 3 and Xbox 360, man.
There was no such thing as DLC either. If you wanted to create an add-on (or "expansion" as it was commonly referred to) you would need to print it somehow. At that time frame we are probably still talking about 3 1/4 diskettes or brand new CDs, with DVDs very slowly looming at the horizon in the following decade. All of that required logistic and a certain cost that buyers were happy to cover, again because of the service provided.
Get your facts straight.
Of course it wasn't directly downloadable, but the scruples were the same. You played a free demo, if not free episodes, and had to pay for the rest. We still have that practice today. No, you didn't pay incremental prices for small benefits in most cases, but you did in Double Dragon 3 Arcade Edition, so yes, I did in fact "Get my facts straight," as seen here (if the timestamp doesn't work, head to the moment at 16:37):
https://www.youtube.com/watch?v=CaDalfb_sZc&t=997s
It pioneered what was further greatly popularized today. It didn't necessarily have to have received huge recognition. The fact of the matter is that this is a part of gaming's history. EA would be proud...
In general you're just saying it was "infinitesimal, and went unnoticed," lol.
There needn't have even been a "trend setter" for DLC and microtransaction practices, and if there was, it was probably something completely outside of the realm of video games altogether. The high ranking folks who only care about their bottom line don't prioritize what well-meaning folks who just enjoy a good session with a video game do. They're greedy, and want for the utmost riches they can get their claws on. They live in a world far away from the idea of sitting down enjoying characters and morals and emotional arcs and what-have-you. They probably co-opted the idea from something like-to-be-likened to a carnival, or theme park fair, or theatre, or something primeval. That's how these kinds of people think.
Gamers too often follow this infantile mentality that the "sharks" of the industry are like the kids they ran with on their school playgrounds. They're human, but they're so uncouth, it's disturbing.
Todd Howard may be a gamer at heart, and while some folks see Starfield as a casual, "boring" mess, the man was inspired by a space age (board?) video game from the 70s when he made it for Christ's sake.