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You could demo them in physical stores it was a thing
Does youtube let you play the actual game? No.
What a silly suggestion
And "for gods sake", just accept that a game might not be the greatest. I don't know whether you've been to a movie theater; they don't give you a free preview either.
And, if you're concerned about the money -- $20-$100 for a game is a bit more than $10 or so for a movie ticket: I am too. I don't pay this kind of money for games; I wait for sales. Not decent sales, or good sales -- I take great sales only.
Still, if you're unable to make such decisions, there are F2P games as well. You might still want to take a look beforehand to see how much they depend on actually buying stuff -- I've played enough F2P games in the past to tell you that some are more freeloader-friendly than others, and I simply avoided the latter ones. Still, you never need upfront payments -- so even if you end up with a game that doesn't really work without payments, you can just dump it and try the next one.
None of your post has anything to do with game demos
I'm afraid the OP is not wrong on this one. You can't get a feel of the game from watching it. And the game feel is VERY important. Also, people who post let's play videos on Youtube often post only their most successful runs and you barely, if ever, see them fail. This often leads to misconceptions as to how accessible the game actually is.
More games having demos or "prologue" versions would definitely be a good thing. After all, developers no longer have to go through the trouble of making a demo CD like in the days of physical media, they can simply make the first 10-15% of the game's content a demo. Why so few developers do it is beyond me. And they don't really roam this community hub, so no answers will be found here.
game demos take time to make, its not as simple as "add a time limit". time spent working on a demo is time not spent working on the game, fixing bugs, adding content, etc.
demos were a simple way to help promote a game, but many people also got enough out of a demo to not bother buying the game, so they are a mixed bag. they may help get some people to buy, but they may also cause others to no buy.
just because we like an idea, that does not mean its a good idea. If you want to see a demo for a game, talk to that games developer. it is their decision to make.
I'm honestly a bit surprised by this bit. I mean, the only way I can get enough out of a demo is figuring out that I don't like the game feel or something else about it. Which saves me the hassle of refunding the game if I found out that I don't like it after buying.
Some people work on weekends. = fail
You just said free weekend.. huh?
the free weekend is you have the FULL game to play for the weekend. this is not something that the game developers need to spend time working on the coding making a completely separate game to be released as a demo.
it is still the game developers decision to make how they want to promote their game.
game demos were needed to help promote games years ago before the internet was a thing. you would buy a magazine and it had a disk full of demo's for upcoming games. now, you dont need demos to promote a game. youtube has plenty of people that do "lets play" or reviews of the games.
the refund system is not there for you to demo games and can result in accounts having their ability to do refunds revoked permanently. and steam has revoked the ability to do refunds on accounts.
If you want it ask the devs to use it. You might be able to try CoH3 for free and enjoy an awesome game
And I'll say it again: a "let's play" is not enough, as I can't get a feel of the game AND in case you forgot, they can be very misleading as to how accessible the game is. Sure, I can watch a "let's play" of Cuphead where the video uploader is making the game look like a walk in the park, only to suffer a nasty surprise myself when I realize that the game is actually unforgiving.
I have seen game demo's that are also misleading because something got changed in the game after the demo for the game was released. there is no perfect system for everyone, there never will be such a system.
But that's okay, Valve have a system for that, too. As long as you aren't abusing it, and you've owned a game for less than 2 weeks and played less than 2 hours, you can refund any game for any reason. For the majority of Steam's users, this is sufficient.
If someone feels that isn't enough for them, then they are free to ask each developer/publisher to provide a demo via their respective community hubs.