CEO Hunter Jun 16, 2024 @ 3:40am
Try before you buy
Why is there no system on Steam to demo?
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Showing 1-15 of 53 comments
Wolfpig Jun 16, 2024 @ 3:44am 
Why cant you demo games when you buy them in a physical store?
Anonymous Helper Jun 16, 2024 @ 3:48am 
Ask the developer of the game in question why they have not released a demo for their game. Also YouTube exists.
CEO Hunter Jun 16, 2024 @ 3:48am 
Originally posted by Wolfpig:
Why cant you demo games when you buy them in a physical store?

You could demo them in physical stores it was a thing
CEO Hunter Jun 16, 2024 @ 3:51am 
Originally posted by Anonymous Helper:
Ask the developer of the game in question why they have not released a demo for their game. Also YouTube exists.

Does youtube let you play the actual game? No.

What a silly suggestion
Kargor Jun 16, 2024 @ 3:54am 
Watch some reviews.

And "for gods sake", just accept that a game might not be the greatest. I don't know whether you've been to a movie theater; they don't give you a free preview either.

And, if you're concerned about the money -- $20-$100 for a game is a bit more than $10 or so for a movie ticket: I am too. I don't pay this kind of money for games; I wait for sales. Not decent sales, or good sales -- I take great sales only.

Still, if you're unable to make such decisions, there are F2P games as well. You might still want to take a look beforehand to see how much they depend on actually buying stuff -- I've played enough F2P games in the past to tell you that some are more freeloader-friendly than others, and I simply avoided the latter ones. Still, you never need upfront payments -- so even if you end up with a game that doesn't really work without payments, you can just dump it and try the next one.
Last edited by Kargor; Jun 16, 2024 @ 3:57am
CEO Hunter Jun 16, 2024 @ 4:00am 
Originally posted by Kargor:
Watch some reviews.

And "for gods sake", just accept that a game might not be the greatest. I don't know whether you've been to a movie theater; they don't give you a free preview either.

And, if you're concerned about the money -- $20-$100 for a game is a bit more than $10 or so for a movie ticket: I am too. I don't pay this kind of money for games; I wait for sales. Not decent sales, or good sales -- I take great sales only.

Still, if you're unable to make such decisions, there are F2P games as well. You might still want to take a look beforehand to see how much they depend on actually buying stuff -- I've played enough F2P games in the past to tell you that some are more freeloader-friendly than others, and I simply avoided the latter ones. Still, you never need upfront payments -- so even if you end up with a game that doesn't really work without payments, you can just dump it and try the next one.

None of your post has anything to do with game demos
Originally posted by Kargor:
Watch some reviews.

I'm afraid the OP is not wrong on this one. You can't get a feel of the game from watching it. And the game feel is VERY important. Also, people who post let's play videos on Youtube often post only their most successful runs and you barely, if ever, see them fail. This often leads to misconceptions as to how accessible the game actually is.

More games having demos or "prologue" versions would definitely be a good thing. After all, developers no longer have to go through the trouble of making a demo CD like in the days of physical media, they can simply make the first 10-15% of the game's content a demo. Why so few developers do it is beyond me. And they don't really roam this community hub, so no answers will be found here.
Wolf Knight Jun 16, 2024 @ 4:13am 
Originally posted by The nameless Commander:
Originally posted by Kargor:
Watch some reviews.

I'm afraid the OP is not wrong on this one. You can't get a feel of the game from watching it. And the game feel is VERY important. Also, people who post let's play videos on Youtube often post only their most successful runs and you barely, if ever, see them fail. This often leads to misconceptions as to how accessible the game actually is.

More games having demos or "prologue" versions would definitely be a good thing. After all, developers no longer have to go through the trouble of making a demo CD like in the days of physical media, they can simply make the first 10-15% of the game's content a demo. Why so few developers do it is beyond me. And they don't really roam this community hub, so no answers will be found here.
the system already exists, its called FREE WEEKENDS. it is up to that games developer to use it.

game demos take time to make, its not as simple as "add a time limit". time spent working on a demo is time not spent working on the game, fixing bugs, adding content, etc.

demos were a simple way to help promote a game, but many people also got enough out of a demo to not bother buying the game, so they are a mixed bag. they may help get some people to buy, but they may also cause others to no buy.

just because we like an idea, that does not mean its a good idea. If you want to see a demo for a game, talk to that games developer. it is their decision to make.
Originally posted by Wolf Knight:

demos were a simple way to help promote a game, but many people also got enough out of a demo to not bother buying the game, so they are a mixed bag.

I'm honestly a bit surprised by this bit. I mean, the only way I can get enough out of a demo is figuring out that I don't like the game feel or something else about it. Which saves me the hassle of refunding the game if I found out that I don't like it after buying.
CEO Hunter Jun 16, 2024 @ 4:27am 
Originally posted by Wolf Knight:
Originally posted by The nameless Commander:

I'm afraid the OP is not wrong on this one. You can't get a feel of the game from watching it. And the game feel is VERY important. Also, people who post let's play videos on Youtube often post only their most successful runs and you barely, if ever, see them fail. This often leads to misconceptions as to how accessible the game actually is.

More games having demos or "prologue" versions would definitely be a good thing. After all, developers no longer have to go through the trouble of making a demo CD like in the days of physical media, they can simply make the first 10-15% of the game's content a demo. Why so few developers do it is beyond me. And they don't really roam this community hub, so no answers will be found here.
the system already exists, its called FREE WEEKENDS. it is up to that games developer to use it.

game demos take time to make, its not as simple as "add a time limit". time spent working on a demo is time not spent working on the game, fixing bugs, adding content, etc.

demos were a simple way to help promote a game, but many people also got enough out of a demo to not bother buying the game, so they are a mixed bag. they may help get some people to buy, but they may also cause others to no buy.

just because we like an idea, that does not mean its a good idea. If you want to see a demo for a game, talk to that games developer. it is their decision to make.

Some people work on weekends. = fail

game demos take time to make, its not as simple as "add a time limit

You just said free weekend.. huh?
Last edited by CEO Hunter; Jun 16, 2024 @ 4:29am
Wolf Knight Jun 16, 2024 @ 4:40am 
Originally posted by Caravanseray:
Originally posted by Wolf Knight:
the system already exists, its called FREE WEEKENDS. it is up to that games developer to use it.

game demos take time to make, its not as simple as "add a time limit". time spent working on a demo is time not spent working on the game, fixing bugs, adding content, etc.

demos were a simple way to help promote a game, but many people also got enough out of a demo to not bother buying the game, so they are a mixed bag. they may help get some people to buy, but they may also cause others to no buy.

just because we like an idea, that does not mean its a good idea. If you want to see a demo for a game, talk to that games developer. it is their decision to make.

Some people work on weekends. = fail

game demos take time to make, its not as simple as "add a time limit

You just said free weekend.. huh?
correct. the free weekend is play all you want over the weekend vs adding a time limit on a game. how long do you allow a game to be played? x number of turns? x number of hours? and no one said there was a system that worked perfectly for everyone. if they want to play, they play when they have free time. if they dont have the free time that weekend, that is their problem.

the free weekend is you have the FULL game to play for the weekend. this is not something that the game developers need to spend time working on the coding making a completely separate game to be released as a demo.

it is still the game developers decision to make how they want to promote their game.

game demos were needed to help promote games years ago before the internet was a thing. you would buy a magazine and it had a disk full of demo's for upcoming games. now, you dont need demos to promote a game. youtube has plenty of people that do "lets play" or reviews of the games.

the refund system is not there for you to demo games and can result in accounts having their ability to do refunds revoked permanently. and steam has revoked the ability to do refunds on accounts.
Brian9824 Jun 16, 2024 @ 4:42am 
Originally posted by Caravanseray:
Why is there no system on Steam to demo?
There are multiple systems. Devs can designate any period of time and let people play for free. I've seen games be free for a week for instance.

If you want it ask the devs to use it. You might be able to try CoH3 for free and enjoy an awesome game
Originally posted by Wolf Knight:
youtube has plenty of people that do "lets play" or reviews of the games.

And I'll say it again: a "let's play" is not enough, as I can't get a feel of the game AND in case you forgot, they can be very misleading as to how accessible the game is. Sure, I can watch a "let's play" of Cuphead where the video uploader is making the game look like a walk in the park, only to suffer a nasty surprise myself when I realize that the game is actually unforgiving.
Wolf Knight Jun 16, 2024 @ 4:52am 
Originally posted by The nameless Commander:
Originally posted by Wolf Knight:
youtube has plenty of people that do "lets play" or reviews of the games.

And I'll say it again: a "let's play" is not enough, as I can't get a feel of the game AND in case you forgot, they can be very misleading as to how accessible the game is. Sure, I can watch a "let's play" of Cuphead where the video uploader is making the game look like a walk in the park, only to suffer a nasty surprise myself when I realize that the game is actually unforgiving.
you decide who you watch to get info about a game. I dont watch the ones trying to show off their skills or trying to promote the game to get more free games from game developers. I pick the ones that are actually doing a review of the game and explaining what is going on in the game.

I have seen game demo's that are also misleading because something got changed in the game after the demo for the game was released. there is no perfect system for everyone, there never will be such a system.
Chika Ogiue Jun 16, 2024 @ 4:52am 
While I agree demos should be a thing, demos don't always represent the final game -- or specifically whether the final game will run on your system even though the demo did. Nor would a demo promise to represent all features of a game or be updated to reflect any later additions.

But that's okay, Valve have a system for that, too. As long as you aren't abusing it, and you've owned a game for less than 2 weeks and played less than 2 hours, you can refund any game for any reason. For the majority of Steam's users, this is sufficient.

If someone feels that isn't enough for them, then they are free to ask each developer/publisher to provide a demo via their respective community hubs.
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Date Posted: Jun 16, 2024 @ 3:40am
Posts: 53