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It's like it wasn't about losing sales in their store(considering they literally allow devs to sell items) but more about seeing how scam heavy and ♥♥♥♥♥♥♥♥ NFTs are.
Yep, Tencent has more Stock then Tim Sweeny and has more power then he does when it comes to making decisions at EGS....
Tencent is not worried in the slightest about that (if people are buying games or not). The whole reason why they decided to buy a stake was Fortnite.
I literally already answered that in a previous comment, a direct response to the first time you asked that question.
You didn't answer, you just said it WILL become profitable. What backs your statement up? It isn't happening. EGS is losing money. This is the present. Forgive me, but I am NOT faithful. I don't rely on the "Trust me, bro" source. External funding can be cut on a moment's notice. Those third-party companies can pull the plug. The EGS can NOT stand on its own and thus doesn't inspire confidence.
EPIC - We've lost over a billion dollars so far and show no signs of slowing the losses, but its ok, its all part of our plan to grow our userbase.
PEOPLE - Ok, but once your userbase is grown how do you plan to KEEP the users without bribing them with free games and coupon's which you've said is not sustainable
EPIC - This video will explain everything
https://www.youtube.com/watch?v=tO5sxLapAts
Even if Steam continues to exist "forever", that is not guarantee of anything. Although this hasn't happened yet, licenses can be revoked at any time for whatever reason. In reality, that's something we all agreed to.
That is absolutely false information you are sharing there. Tim Sweeney has the majority power, he gets to make all the decisions, Tencent only has minority votes, while Tim Sweeney has the majority votes and majority power.
https://www.epicgames.com/site/en-US/news/sony-and-kirkbi-invest-in-epic-games-to-build-the-future-of-digital-entertainment
https://twitter.com/TimSweeneyEpic/status/1250624428880343041
I am aware of that. Under the current circumstances, Steam users can lose a license under only two conditions:
1) Breaking of the ToS
2) Steam going out of business.
Option 2 seems QUITE improbable so far.
It already is profitable because Fortnite is part of the store, just like Counter Strike was and still is part of Steam.
By the way, I wonder what games generated more revenue to Steam in its first 5 years... probably their own games as well.
Its best if you don't lie
https://steamcommunity.com/discussions/forum/0/6679473667133446586/?ctp=20#c6679473922619387434
Valve has more than one horse in the race:
Dota 2
Counter-Strike 2
Half-life: Alyx
Team Fortress 2
The Steam store.
Epic in turn has:
Fortnite
Unreal Engine
And is heavily burdened by a financially non-viable store. And has lost at least one lawsuit against a mega-corporation for which they will ALSO suffer a major financial blow.
Third parties can pull the plug at any time on Steam too, so there isn't an assurance at all. heck, Valve could decide to be sold to another company, and that company decides to close it down, or charge you an access fee to your games, so you have no assurance anyways with Steam.
And yes, I literally did. because when it is known why they are losing money, and that is because they are losing it on purpose for growth, and knowing they can stop that kind of spending at any time, and knowing that 12% is plenty to pay for the costs so they don't make a loss is just as much of an assurance as Steam will continue on.
Nope, Tencent owns 40% of their stock, Tim Sweeny owns around 28%. No matter how they try to spin it Tencent owns more of the company then Sweeny does even if he is the one currently running it. The investors of the company still have control and the CEO answers to them.