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That describes incremental type games more than actual rogue-likes.
Rogue-likes are by nature a random-generated dungeon/map, more often than not with a perma-death function. A good one you can get for free is called NetHack. It's one of the oldest still-developed games, too, but it can also be quite unforgiving.
or
And a bit of an overlooked one
The roguelite genre in general is not particularly casual and usually its games fall into the "easy to learn, hard to master" category. As long as you know that you'll be dying a lot before beating the game for the first time, it's not hard to recommend and pick a good starting point.