Mods shouldnt be a thing in Early Access Games
They can break the game and can force developers to rollback and delay updates because people complain that their custom mods are unplayable in new updates.

Wait until the game is done!
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Unless you're asking every early access game to apply some kind of DRM/anti-tampering thing, mods for video games in any state will always exist.
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
Originally posted by TheCrazyAussie:
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator. We got 0.63 update but because it broke so many mods, the dev had to rollback to 0.62.
Last edited by Labyrinth2 0; 5 hours ago
Originally posted by Labyrinth2 0:
Originally posted by TheCrazyAussie:
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator.

They didn't roll back the game, they simply provided a branch of the previous version if people don't want to wait for their mods to get updated.

Version 0.63 is still the newest version and what is downloaded by default.

https://steamcommunity.com/games/3070070/announcements/detail/572646833538468055
Last edited by d3str0y3r; 5 hours ago
Originally posted by Labyrinth2 0:
Originally posted by TheCrazyAussie:
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator.


did you read what the devs said?

"Due to the recent 0.63 update, a lot of mods are broken. For mod users who want to rollback to version 0.62 where the mods are working, you can do so via Steam beta branch 0.62.

If your save file cannot be loaded or it says "Shelf data not loaded correctly." even after removing the mods, it means your current save is not compatible with version 0.63 anymore due to data modified by the mods. You can either rollback to version 0.62, or wait for the mods to be updated."

the update is still there

it is for those that have mods that broke

they can go back until the mods are fixed for the new version

this is awesome of the devs and nothing new in the modding world

we often have to wait for a fix from whomever made the mod
Ask the dev to use the beta branch for multiple versions of the game, that's what it's there for
Go tell began about it
Originally posted by Knee:
Ask the dev to use the beta branch for multiple versions of the game, that's what it's there for
The dev does that, OP implies that's "rolling back"
Originally posted by Labyrinth2 0:
Originally posted by TheCrazyAussie:
Never seen a game forced to be rolled back from mods breaking them. Most times, people playing with mods will either play without mods, or just wait until their mods are usable again.

Even in a fully released game, the only times I've ever seen update rollbacks related to mods breaking was when the update was supposed to do something regarding modding (eg an actual official modding API being implemented, or expanded on), and completely broke the ability to use mods instead.
It just happened with TCG: Cardshop simulator. We got 0.63 update but because it broke so many mods, the dev had to rollback to 0.62.
I hadn't seen that. But looking back at it after seeing your post, they've made a separate branch for people to still use for mods, which is still not stopping the game from being updated due to mod users. It was literally making a mod-friendly version available again for them, while the main branch is updated per their plan.
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