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as a low wage worker and come home after exhausting day, playing rougelite is good for me because i dont need commit for everytime i press the new game button. i have so many situation when i play game and forget the story line after resuming in next weekend or forget what to do in middle sidequest i resume later on.
time is short, that why some people like to play dota2 or CSGO just to have short adrenaline rush. but each game / run is very different.
Yes, run-based games are fantastic specifically because you can implement a limited amount of content (often further inflated via procedural generation) and get more value from going through it multiple times. It also makes it easier to create gameplay by adding different characters or modes. Additional modes and additional characters that each work differently functionally multiply the content, for very little work. It's a much smarter and more efficient way to give us gameplay than brute-forcing duration with content, content and content.
Most importantly, as long as you truly enjoy playing a video game and wouldn't derive significantly greater pleasure from another activity, it's not a waste of time. It's just one of the things you do to make your life better.
A game like Nuclear Throne (again, not a Roguelike at all, but it's run-based) has very, very little content, yet I've played it 400 hours and enjoyed that time greatly.
Virtually every kid grows up with games, to learn "practical" things, some games can be very helpful, not a waste of time at all.
The biggest game is life itself, we already waste enough of that.
Basically, you have wasted time writing down that some people like some games and you dont like those games.
Not to mention that you are trying to compare - really? - games that are more like guilty pleasure and time-fillers to games that actually require litte more time and focus. I dont really see a problem in playing both very easy games (like roguelikes) and much more complex games. Dont understand why playing one type of game should make me not like playing other type(s).
Now go ahead and give me that jester, like you did to OP.
Personally I enjoy RL. I can find them frustrating. They sure are repetitive. But ones that are challenging and actually require some grind is what keeps me playing them.
If you look across the genre they come in a range of quality. So its important to find the ones that actually appeal or set themselves apart from the others. For me that tends to be story/setting and mechanics. Though I tend to favour TBS/T versions.
I get the argument re lazy design etc but the point of the game is that they "are" bloody hard and require replay to get through them. So perhaps the genius of a good design is that the challenge isnt necessarily offputting but enough to fail if too many mistakes are made.
Still I guess maybe RL arent for everyone.
I personally don't like rogues (very few exceptions aside), I can't get into the mindset of how the genre operates. So I just simply play other games.